Black Dog 6 (18)

We Are All Mad Here

Black dogs go by many names: hellhounds, bearers of death, black hounds of destiny, and devil dogs, just to name a few. Typically they are spectral or demonic entities that show up at night. They are often sinister, malevolent, or purposefully harmful (such as the Barghest and Black Shuck). Occasionally, black dogs are helpful and benevolent, guarding people from danger, helping them find the correct path, or signifying the death of someone nearby. Black dogs are usually large, shaggy, and as black as night, with long ears and tails. However, despite their name, they can be any color. The real distinction is that they are definitely not regular, living dogs. Some have eyes like fire, some howl with a ghostly, ethereal song, and still others have telltale witches' marks upon their chest or back. Black dogs can see ghosts, witches, and other magical entities not typically visible to other creatures. They are sometimes a portent of death, but not always. Many carry with them an inherent sense of sadness and despair, which they can pass on to those around them. Black dogs sometimes serve as familiars for witches and sorcerers.

Motive: Bring harm and pain; help and guard

Environment: Crossroads, places of execution, and ancient paths (Other)

Health: 20

Damage: 8 points

Armor: 2

Movement: Long; very long when running

Modifications: Sneaking, hiding, and attacking from surprise or advantage as level 7

Combat: Malevolent black dogs will attack from a position of surprise or advantage, inflicting 8 points of damage with their spectral teeth and claws. Some black dogs cause such a deep feeling of despair and sadness, just by being nearby, that they inflict 2 points of Intellect damage each round on everyone who can see them or otherwise sense their presence.

Interactions: Running, at least from the malevolent ones, is typically the best course of action. Dealing with helpful black dogs is often an interesting and unexpected experience, as they don't talk and don't explain who they choose to help or why.

Uses: The characters are fighting an extremely tough foe when a black dog steps in to help them out (or to help their foe). The characters are lost in the woods, and a large, menacing black dog steps out of the forest and leads them back to safety.

Loot: Black dogs rarely have anything valuable on them. However, killing a black dog causes it to haunt whoever dealt it the fatal blow. That person feels such deep anxiety and despair that all their actions are hindered for at least one day, and often longer.

GM Intrusion: The black dog howls, creating such a mournful sound that everyone in very long distance who can hear it takes 4 points of Intellect damage. A character who sees the black dog is deeply affected by sadness and moves one step down the damage track.