[Index]
Numenera Destiny
A sharp smell like during a lightning storm, flickering illumination, and a low-pitched grunting heralds the arrival of a pack of babirasa. About 5 feet (1.5 m) tall at the shoulder, these many-legged predators have flesh the color of coal, studded with metallic spines that spark with static. Their long heads contain tusks and many teeth for tearing. Without eyes, babirasa sense their environment with an electric sense that might actually work better than sight. They use that same power source to stun, kill, and perhaps cook their prey. When they wish to go quietly, they produce a constant static discharge whose sound acts to audibly camouflage them.
Motive: Hungers for flesh
Environment: In packs of three to six in forests, low foothills, and on warm plains
Health: 12
Damage Inflicted: Minor wound (3 points)
Movement: Short
Modifications: Stealth as level 5, perception as level 6
Combat: Babirasa are drawn to living creatures that have a bioelectric field. When they hunt, each babirasa in a pack is connected to the next in crisscrossing lines of leaping electricity. In any round in which the pack is free to move, they position themselves so that two or more of their number surround prey. Every round, all prey within immediate range of two or more babirasa automatically takes a minor wound (3 points) from the connecting lines of electricity leaping between each babirasa that remains alive and that can still move. On a particular babirasa's turn, its tusked bite inflicts a minor wound (3 points), and on an additional failed Might defense roll, a minor wound (3 points) from electricity.
A sharp smell like during a lightning storm, flickering illumination, and a low-pitched grunting heralds the arrival of a pack of babirasa. About 5 feet (1.5 m) tall at the shoulder, these manylegged predators have flesh the color of coal, studded with metallic spines that spark with static.
Their long heads contain tusks and many teeth for tearing. Without eyes, babirasa sense their environment with an electric sense that might actually work better than sight. They use that same power source to stun, kill, and perhaps cook their prey. When they wish to go quietly, they produce a constant static discharge whose sound acts to audibly camouflage them.
Motive: Hungers for flesh
Environment: In packs of three to six in forests, low foothills, and on warm plains
Health: 12
Damage Inflicted: Minor wound (3 points)
Movement: Short
Modifications: Stealth as level 5, perception as level 6
Combat: Babirasa are drawn to living creatures that have a bioelectric field. When they hunt, each babirasa in a pack is connected to the next in crisscrossing lines of leaping electricity.
In any round in which the pack is free to move, they position themselves so that two or more of their number surround prey. Every round, all prey within immediate range of two or more babirasa automatically takes a minor wound (3 points) from the connecting lines of electricity leaping between each babirasa that remains alive and that can still move. On a particular babirasa's turn, its tusked bite inflicts a minor wound (3 points), and on an additional failed Might defense roll, a minor wound (3 points) from electricity.
If a babirasa would take damage from an electrical source, they instead regain health equal to that damage and their tasks are eased on their next turn.
Interaction: These creatures are clever predators, no more.
Use: Packs of babirasa are drawn to installations and other devices that emit copious energy, such as lightning towers, luminous dynamos, or any of the various kinds of turrets. They're also drawn to storms.
GM Intrusion: A character that takes a minor wound (3 points) from electricity from a bite is also stunned, and loses their next turn.