The Strange Bestiiary
Aviatars are warriors, either male or female, who appear to be lithe, muscular humans with feathered wings sprouting from their backs. Some think them angels, and perhaps that's true. They seem as apart from the world in which they live as an angel would be in the mortal world. Unlike angels, however, these brooding loners do not work toward altruism or some benevolent ideal. They are interested in their own sense of honor and justice.
Aviatars can be encountered anywhere in the wilderness, but they keep their homesÑusually towers in very high places reachable only by flightÑsecret. Preoccupied with ancient history and wrongs committed in bygone eras, they have little interest in current events or the affairs of humans unless such things directly affect their homes, their well-being, or their strange sense of justice. Sometimes an aviatar chooses a special site to hold sacred and protect, like an ancient temple, an enchanted grove, or a crystal-clear mountain pool.
A quickened aviatar named Kassiel lives in the Strange on a mote of fundament. Kassiel sometimes translates (or travels via matter gate) into various recursions to watch events play out, but rarely interferes.
Motive: Honor and justice
Environment (Magic): Usually solitary, deep in the mountainous wilderness
Health: 20
Damage Inflicted: Moderate wound (6 points)
Armor: 3
Movement: Long while flying; short on foot
Modifications: Perception as level 6.
Combat: An aviatar wields weapons, usually a sword and shield or a bow. When an aviatar uses a shield, the difficulty of attacks made against it increases by one step. Aviatars usually wear special heavy armor that is treated as medium armor due to its light alloys and careful construction. They can make swooping attacks from above. When they do, they can move and attack as a single action, and the difficulty to defend against this attack is increased by one step. Most impressively, however, an aviatar can call upon a mystical essence to infuse itself and its weapons. This requires an action, after which the aviatar inflicts 2 additional points of damage and gains +1 to Armor against any foes that it declares unjust or that have wronged it or someone (or something) it holds dear. Aviatars call this the reckoning, and it lasts as long as their righteous fury does.
Interaction: Aloof and mysterious, aviatars might just fly away rather than engage in conversation. They appear to believe themselves superior to just about anyone else.
Use: In some recursions, aviatars might very well be angels, doling out vengeance on behalf of the divine. In other, more fantastic recursions, they might be the last of an ancient, magic race or even "winged elves."
Loot: In addition to their special armor, aviatars often have one or two cyphers.
GM Intrusion: The character hit by the aviatar's swooping attack is snatched into the air, only to be dropped into a pit, hurled from a cliff, or carried away.