Avessor 6 (18)

Planar Bestiary

An avessor is the union of two powerful elemental spirits of air and fire, resembling a burly humanoid shape made of smoke and topped with an elaborate gem-studded helmet. Filled with volatile thoughts and emotions, they feel out of place in most environments, and wander the elemental planes in search of meaning, solitude, or company, as their mood takes them.

Typically, an avessor is the result of an accidental conception between a noble djinni and a noble efreeti (a rare and scandalous affair between two rival genie factions) or between a noble of one kind and a common genie of the other.

Avessors quickly mature to their full power within minutes of their birth, but they still have the emotional and intellectual development of young children. As such, either they are cast out by their ashamed parents, or they storm off after having a destructive tantrum.

Motive: Hungers for power and control

Environment: The Inner Planes, or anywhere power can be found, alone or with an entourage of fire elementals and imprisoned mortal servants

Health: 25

Damage Inflicted: Major wound (8 points)

Armor: 2

Movement: Short; short when flying (as smoke)

Modifications: Speed defense as level 5 due to size; magical and planar lore as level 7

Combat: Avessors prefer to use magic in combat against targets within long range, flinging magical bolts—twice each round—of fire, lightning, or thunder (or a mixture of all three); summoning defensive walls of wind; or creating limited illusions in the mind of one target.

Once each day an avessor can summon a fire or air elemental, become invisible until they attack another creature, and transfer to another plane of existence (bringing up to six willing allies with them).

If need be, an avessor can attack a foe twice each round with their fists.

When they desire, the avessor's physical form transforms to magical smoke, allowing the creature to fly and move through tiny gaps without pause; however, they can't use magic or take physical actions as smoke. Foes that begin their turn next to the smoke-form avessor take 1 point of damage from fire and on a failed Might defense task begin to choke, hindering them by two steps until they spend a round beyond the avessor's smokey influence.

An avessor is immune to poison damage.

Interaction: Avessors usually communicate in the languages of Air or Fire (Auran and Ignan). They can be pleasant when flattered or bribed, but quickly become angry or frustrated when they don't get their way.

Use: A ruined tower has recently gained a new occupant: an avessor and their entourage, looking to control nearby territory.

Loot: Avessors often carry treasure in chests (or relegate carrying it to someone in their entourage) containing valuable coins, gems, and possibly even a few magical items, such as a ring of instant servant and a figurine of lightning wall.

Air elemental: level 4, stealth as level 6; health 24; short-range wind blade inflicts a moderate wound (4 points); tornado attack inflicts 4 points of damage to all creatures in immediate range; flies a long distance each round

GM Intrusion: A character choking because of the avessor's smokey form begins to suffocate, descending one step on the damage track each round they fail a Might defense task or until they receive respite in the form of magic or a successful healing task.