Planar Bestiary
Once, dissolute angels worked to enforce the plans and commandments of good-aligned gods, sometimes providing aid, other times acting as a god's strong hand. But that was before. A long road of bad choices and questionable bargains can lead an angel to lose their status and their wings. Most dissolute angels proudly display the bloodied stumps, even piercing them with cruel iron hooks and jewelry depicting skulls and small blades. When roused to fury, their eyes take on a reddish gleam that some could mistake for hellfire. Instead of maces, they wield greatswords wreathed in death and ash.
Some angels "fall" when their pride leads them to judge a situation prematurely, such that the angel, believing they're doing right, actually does the opposite. Dissolute angels, however, know exactly where and when they crossed the line. They feel a vindication that it was their choice, not something imposed upon them by others.
As an immortal being, an angel—even a dissolute one—doesn't require food, drink, or sleep.
For a dissolute angel, the ideal of "freedom at any cost" often masks their own inability to feel empathy for anyone but themself.
A handful of dissolute angels seek redemption, if they could only find the way.
Motive: Selfish goals of power and unfettered gratification, freedom at any cost
Environment: Anywhere in the multiverse, usually leading a cult and in the company of brainwashed followers, one or two occultists, and many zombies
Health: 33
Damage Inflicted: Moderate wound (7 points)
Armor: 2
Movement: Short
Modifications: Resists magical mental influence and fear effects as level 10
Combat: The dissolute angel attacks twice each round with their magical greatsword that can reach targets within short range (see Loot).
The angel can utter a "word of death" three times each day, targeting a creature in short range with necrotic energy. On a failed Might defense task the target takes 10 points of Speed damage (ignores Armor), or 2 points of Speed damage (ignores Armor) with a successful defense task. A humanoid killed by the damage rises as a zombie under the angel's command on the angel's next turn.
The angel can use their action to take some other humanoid or beast shape. The new form has the same stats as the dissolute angel, but all attempts to magically find them are hindered by four steps. No matter what form they take, the angel can't form wings or gain the ability to fly under their own power.
Interaction: Instead of becoming outcasts or seeking to get as far away from the Upper Planes as possible by looking to rule below, dissolute angels often set themselves against the interests of the gods they once served, working from the shadows in a Material Plane world. They form cults that draw in vulnerable adherents, slowly leading these hopeful joiners through an accumulation of small lies and group acts to become foot soldiers in a war against some good-aligned deity's most dearly held beliefs and/or believers.
They can speak all languages, and when they wish, speak telepathically within long range.
Use: An exclusive new "club" is the talk of the town. Later (maybe after they've gone a few times themselves), the PCs hear rumors of "unholy" parties below the club making city officials nervous.
Loot: The greatsword (heavy weapon) wielded by many dissolute angels is an artifact (level 7; depletion: —) that can extend its length for a brief instant, with no penalty to the wielder, allowing the wielder to make melee attacks within short range.
GM Intrusion: One of the dissolute angel's followers ruins a character's otherwise successful attack on the angel.