ALL-SEEING EYE 4 (12)

The Strange Bestiary

Loosed from the nightmares of insane asylum inmates, all-seeing eyes wander recursions that contain psychic residue, hunting for those whose minds they can empty with their soul-sucking gazes.

An all-seeing eye does as its name advertises: it watches, studies, and catalogues. As frightening as it might be to see a flying, disembodied eye the size of a human head looking in through your window, it's worse when the eye goes from watching to actively gazing. That's when the eye emits a beam of intense violet plasma, or, worse, it catches someone in its unblinking stare and doesn't look away until the victim's mind is utterly empty.

Born from the minds of mad people who have enough psychic energy to give their nightmares life, all-seeing eyes have embraced their existence with gusto and have learned the tricks of self-reproduction and, worse, recursion hopping. Alien and implacable, all-seeing eyes are more prevalent every year.

Motive: Hungers for minds

Environment (Magic or Psionics): Anywhere, either alone or in groups of three

Health: 18

Damage Inflicted: Moderate wound (4 points)

Armor: 2

Movement: Long while flying

Modifications: Perception as level 7; Speed defense as level 5 due to size.

Combat: An all-seeing eye can fire a purplish beam to attack a target within long range. If the eye can see any part of its target, it ignores any difficulty step modifications for cover that the target might have otherwise enjoyed. The beam is created by the eye's manipulation of air molecules, which it psionically strips of electrons to fashion a super-heated plasma beam. That same psychic field is responsible for creating an all-seeing eye's Armor.

However, the most dangerous of the eye's attacks is its mind-draining gaze. As an action, an all-seeing eye can direct its gaze at a target within long range who is looking at the eye. The target must Born from the minds of mad people who have enough psychic energy to give their nightmares life, all-seeing eyes have embraced their existence with gusto and have learned the tricks of self-reproduction and, worse, recursion hopping. Alien and implacable, all-seeing eyes are more prevalent every year.

Interaction: An all-seeing eye is telepathic but usually doesn't interact with other creatures except to hunt hem. On the other hand, sometimes all-seeing eyes manifest in the dreams of characters in locations where one or more eyes hunt. In such dreams, eyes sometimes speak of building an empire and eradicating all other life.

Use: Victims have been found drooling and brain dead at the margins of the community, and reports of distant 'balloons' moving against prevailing wind currents suggest hat something is hunting the minds of the residents.

GM Intrusion: As the PC slays the all-seeing eye, he meets the gaze of the dying creature. Later, the character has a dream in which the all-seeing eye telepathically predicts an invasion of its kind. Whether or not the dream is anything more than that is up to the GM.