Predation
These "high-armored kings" are the defense bastions of SATI (and anyone else who can get their hands on them). Most often an ankylosaurus or euoplocephalus that's covered in form-fitting hydraulic armor, acros are expensive, rare, and dangerous—even to their handlers. The hydraulic armor not only adds to their already high defenses, it also reinforces the swing of their boneshattering clubbed tails.
Acros stand up to 6 feet (2 m) tall at the hip and are up to 20 feet (6 m) long. They weigh 2 tons, even before they're armored up.
Scientific Name: Acroplocerex
Common Name: Acro (SATI), C. rex
Motive: Defense, protection
Environment: Very rarely in the wild, as they are expensive and coveted. Most often part of a SATI convoy or guard unit, but occasionally used by other groups and organizations (in which case, they've almost always been stolen).
Health: 25
Damage Inflicted: Moderate wound (6 points)
Armor: 4
Movement: Short Modification: Speed defense as level 4 due to size and speed, Intellect defense tasks as level 4 due to intelligence
Upgrades: Some acros receive additional bioenhancements in the form of self-healing, repairing 1 point of damage each round.
Combat: Acros use their enhanced tail to strike up to two foes within short range in a single action. This does 6 points of damage to each foe on a successful attack.
Interaction: Acros are nearly impossible to interact with—or to control, for that matter. They're not aggressive, but they are stubborn. The most common reason for death around an acro is that hey've trampled or attacked the person in charge of them.
Use: The PCs hear the noise of a scuffle in a nearby area. It turns out that a group of bandits was attempting to steal an acro from a traveling SATI caravan. The acro isn't having any of it.
Loot: Their armor is filled with mechanical parts that can be reused, sold, or traded. Sometimes, they're also carrying goods and nautils in packs atop their armor.
GM Intrusion: The swing of the acro's tail knocks the character prone. In addition to taking damage from the creature's tail attack, the PC is trampled under its huge feet for a moderate wound (7 points).