Accumulator 4 (12)

Planar Bestiary

Born of the Elemental Chaos and the Plane of Air, accumulators are elementals of almost pure electrical energy.

A standing bolt of twisting lightning with a vague semblance of a humanoid form, an accumulator stalks from point to point like individual lightning strikes advancing across the ground.

Lightning given substance and mind, accumulators seek to grow their electrical charge greater and greater, then in a blast of energy, they branch into two individuals, each charged with the same power and purpose of the original.

Though most form naturally in the Elemental Chaos, some accumulators are generated in the laboratories of wizards and others who run experiments past the edge of common sense, attempting to coax energy out of wires, glass, and rude materials. If something can conduct a spark, perhaps it can store the energy of a lightning storm if treated just right. Or if things go wrong, forge a joyfully destructive new accumulator.

Often, accumulators are drawn first to those wearing lots of metal.

Motive: Hungers for energy

Environment: Anywhere with strong connections to electricity or the Plane of Air

Health: 12

Damage Inflicted: Moderate wound (4 points)

Armor: 1

Movement: Short

Modifications: Perception as level 5; perceives invisible living creatures as level 7

Combat: Accumulators attack with claws of pure lightning, inflicting damage and stunning their targets for one round on a failed Might defense task.

Every few rounds, accumulators release a lightning burst in an immediate area, inflicting a moderate wound (4 points) to every creature they strike.

Accumulators don't have much of a solid physical form. This allows them to pass around or through other creatures, or even through spaces only a few inches wide.

As their action, accumulators can transport themselves to any spot within a very long distance, so long as they can see the area and electricity could travel that path.

An accumulator is immune to to electricity and poison damage.

Interaction: Accumulators are intelligent but focused entirely on survival and reproduction. They understand the language of air elementals (Auran). They can be bribed with items that create or store electricity, but their inability to speak makes communication difficult and limited to performing simple requests, such as "leave this place" or "let us pass."

Use: A creature of elemental lightning breaks free of a wizard's laboratory. An electrical storm releases a group of accumulators into the area.

Loot: Accumulators have no need for material goods, but anything they've killed in the area might have something interesting.

GM Intrusion: As part of their lightning claw attack, the accumulator completes an electrical circuit with their target, who takes an additional moderate wound (4 points) and must succeed on a Might defense task or be stunned for one minute; the target can attempt a new Might defense task each round to end the stun.
GM Intrusion: In response to an attack, the accumulator splits into two adjacent copies of themself, each with identical health. The attacking creature chooses which accumulator is their target, but the attack that round is hindered.