[FOCI]

Cypher System Rulebook 1e
Books are your friends. What's more important than knowledge? Nothing.
Choose two noncombat skills in which you are not trained. You are trained in those skills.
You gain 6 points to your Intellect Pool.
When you help another character undertake any action that you're untrained in, you are treated as if you are trained in it.
or
At the beginning of each day, choose one task (other than attacks or defense) on which you will concentrate. For the rest of that day, you're trained in that task. You can't use this ability with a skill in which you're already trained to become specialized.
Choose two noncombat skills in which you are not trained. You are trained in those skills.
and
By accessing the resources appropriate to your character, you can ask the GM one question and get a general answer. The GM assigns a level to the question, so the more obscure the answer, the more difficult the task. Generally, knowledge that you could find by looking somewhere other than your current location is level 1, and obscure knowledge of the past is level 7. Gaining knowledge of the future is impossible.
You gain 6 points to your Intellect Pool.
Choose two noncombat skills in which you are not trained. You are trained in those skills.
You are trained in Intellect defense tasks. If you are already trained, you are specialized in those tasks instead.
or
You examine an area and learn precise, useful details about the past (if any exist). You can ask the GM up to four questions about the immediate area; each requires its own roll.