[FOCI]

Would Rather Be Reading

Cypher System Rulebook 1e

Books are your friends. What's more important than knowledge? Nothing.

Tier 1

Knowledge Is Power Enabler

Choose two noncombat skills in which you are not trained. You are trained in those skills.

Tier 2

Greater Enhanced Intellect Enabler

You gain 6 points to your Intellect Pool.

Tier 3

Applying Your Knowledge Action

When you help another character undertake any action that you're untrained in, you are treated as if you are trained in it.

or

Flex Skill Enabler

At the beginning of each day, choose one task (other than attacks or defense) on which you will concentrate. For the rest of that day, you're trained in that task. You can't use this ability with a skill in which you're already trained to become specialized.

Tier 4

Knowledge Is Power Enabler

Choose two noncombat skills in which you are not trained. You are trained in those skills.

and

Knowing the Unknown (6 Intellect points) Action

By accessing the resources appropriate to your character, you can ask the GM one question and get a general answer. The GM assigns a level to the question, so the more obscure the answer, the more difficult the task. Generally, knowledge that you could find by looking somewhere other than your current location is level 1, and obscure knowledge of the past is level 7. Gaining knowledge of the future is impossible.

Tier 5

Greater Enhanced Intellect Enabler

You gain 6 points to your Intellect Pool.

Tier 6

Knowledge Is Power Enabler

Choose two noncombat skills in which you are not trained. You are trained in those skills.

Tower of Intellect Enabler

You are trained in Intellect defense tasks. If you are already trained, you are specialized in those tasks instead.

or

Read the Signs (4 Intellect points) Action

You examine an area and learn precise, useful details about the past (if any exist). You can ask the GM up to four questions about the immediate area; each requires its own roll.

GM Intrusions: Books burn, get wet, or get lost. Computers break or lose power. Glasses break.