[FOCI]

Works the Back Alleys

Cypher System Rulebook 1e

You make your way unseen, stealing from the wealthy to achieve your ends.

Tier 1

Stealth Skills Enabler

You are trained in your choice of two of the following skills: disguise, deception, lockpicking, pickpocketing, seeing through deception, sleight of hand, or stealth. You can choose this ability multiple times, but you must select different skills each time.

Tier 2

Underworld Contacts Enabler

You know many people in a variety of communities who engage in illegal activities. These people are not necessarily your friends and might not be trustworthy, but they recognize you as a peer. You and the GM should work out the details of your underworld contacts.

Tier 3

Pull a Fast One (3 Intellect points) Enabler

When you're running a con, picking a pocket, fooling or tricking a dupe, sneaking something by a guard, and so on, you gain an asset on the task.

Tier 4

Master Thief Enabler

You are trained in climbing, escaping from bonds, slipping through narrow places, and other contortionist moves.

Tier 5

Dirty Fighter (2 Speed points) Action

You distract, blind, annoy, hamper, or otherwise interfere with a foe, hindering their attacks and defenses for one minute.

Tier 6

Alley Rat (6 Intellect points) Action

While in a city, you find or create a significant shortcut, secret entrance, or emergency escape route where it looked like none existed. Doing so requires that you succeed on an Intellect action whose difficulty is set by the GM based on the situation. You and the GM should work out the details.

or

All-Out Con (7 Intellect points) Action

You put everything into it. You add three free levels of Effort to the next task you attempt. You can't use this ability again until after you've taken a ten-hour recovery

GM Intrusions:Thieves are thrown in jail. Powerful enemies are made.