[FOCI]

Wears an Iron Suit

The Strange—In Translation
You possess an amazing suit of superstrong iron-alloy armor powered by advanced technology, including a micro-fission power source. The suit is fitted to you almost perfectly and grants several abilities that far outstrip those of an unaugmented person.

Your powered armor suit is distinctive, covering you from head to foot in its protective embrace. If you choose this focus in a Supers recursion, your suit is likely blazoned with your symbol, which stands for your code name.

Paradoxes are especially drawn to the focus because they are already adept at projecting power and energy; however, vectors appreciate the upgrade the suit provides to their athletic prowess.

Equipment

Powered suit (in Ruk, the suit contains a retractable umbilical) and an account with debt equal to –20 bits.

Minor Effect Suggestion

Your armor's systems learn from your successful actions. You gain a +1 bonus to rolls involving a similar task (such as making attacks against the same foe or operating the same device).

Major Effect Suggestion

Your powered armor performs better than expected, and you gain a +2 bonus to Speed defense rolls for one round.

Tier 1

Spectacular Armor Enabler

Your suit is effectively medium armor (+2 to Armor); however, you suffer no Might cost or Speed reduction penalties for wearing it. In addition, your suit grants other benefits: it provides breathable air for up to eight hours and a comfortable environment even in bitter heat, cold, or underwater to a depth of 20,000 feet (6 km); it allows you to see in the dark up to a short distance; and it folds up into a suitcase-sized object when not being worn. Getting into the suit requires an action (and, of course, access to your suit).

All of your tier abilities related to your armor work only when you are wearing the armor. For example, the armor won't emit a blast of energy or fly unless you're inside the suit to control it.

Armor Abilities

When you perform moves, revisions, or twists that would normally be produced by you, they are instead produced by your armor. For example, an Exception attack is a confluence of fundamental forces, but when you use it, the effect appears to manifest from a special projector on your armor. This alteration changes nothing other than the power's origin.

Armor-Assisted Action Enabler

While wearing your special suit, you gain +1 to your Might Edge.

Tier 2

Heads-Up Display (2+ Intellect points) Enabler

Your armor comes with systems that help you make sense of, analyze, and use your weapons in your environment. For ten minutes, your vision range is increased to 5 miles (8 km). If you spend one level of Effort, you can also see through mundane materials (such as wood, of Effort, you can see through special materials (such as solid lead or other solid metal, advanced materials, "unobtainium," and so on) to an immediate distance in false color images; however, the GM might require you to succeed at an Intellect-based task first, depending on the material blocking your armor's sensors.

Tier 3

Energy Blast (1+ Intellect point) Action

You can emit a concussive blast of energy from your armor to attack a target within long range for 4 points of damage. Instead of applying Effort to decrease the difficulty or increase damage, you can apply Effort to increase the maximum number of targets, one per level applied.

Tier 4

Field-Reinforced Armor Enabler

You gain +1 to Armor (for a total of +3 to Armor) while in your special suit.

Tier 5

Armored Flight (5+ Intellect points) Action

You can modulate the concussive release of energy produced by your armor so well that you can fly for ten minutes. If you apply a level of Effort, you can carry another creature of your size or smaller with you.

Action to activate.

Tier 6

Energy Cyclone (3+ Intellect points) Action

You can emit a shower of concussive energy blasts from your armor that inflicts a minor wound (2 points) each, allowing you to attack up to six different targets in close range in one round as a single action. Make a separate attack roll for each attack. You remain limited by the amount of Effort you can apply on one action, but because you make separate attacks, the targets' Armor applies to each of them. Anything that modifies your attack or damage applies to all attacks (positively or negatively).

GM Intrusions: Your armor won't come off. Your armor acts under its own power. Your armor suffers a momentary power loss. Civilians or others are scared by the visage of your iron suit.