[FOCI]

You possess a delightfully jemmy suit of armor powered by steam. The suit is fitted to you perfectly and grants bricky abilities that others can only dream about. Covering you from head to foot, your suit is more than mere butter upon bacon; it protects you, enhances you, and indeed, sir or madam, makes of you a truly stylish toff.
Vectors are most likely to wear steampowered suits.
Your steam-powered suit performs better than expected, and you gain an asset to Speed defense rolls for one round.
Your steampowered suit is effectively medium armor (+2 to Armor), but you suffer no Might cost or Speed reduction penalties for wearing it. Furthermore, you are practiced in using your gauntleted fists as medium weapons.
While wearing your special suit, you gain +1 to your Might Edge.
You deal 1 additional point of damage with melee attacks when wielding a weapon, or 2 additional points of damage with an unarmed attack.
Up to two targets you select within immediate range are subjected to a boiling-hot steam blast attack that inflicts a moderate wound (5 points).
You gain +1 to Armor (for a total of +3 to Armor) while in your steampowered suit.
You can vent steam through your suit's jet nozzles, allowing you to fly for one minute. You can carry up to one other creature of your size with you. Action to initiate.
Until the end of the next round, you can move through solid objects such as doors and walls. Only 2 feet (60 cm) of wood, 1 foot (30 cm) of stone, or 6 inches (15 cm) of metal can stop your movement if you fail a difficulty 3 Might roll. The difficulty increases by one step for each additional foot (for wood or stone) or inch (for metal).
GM Intrusions: The suit won't come off. A foe pierces the boiler, and it begins leaking water. Your suit burns you after running too hot.