[FOCI]

Wears a Steam-Powered Suit

You possess a delightfully jemmy suit of armor powered by steam. The suit is fitted to you perfectly and grants bricky abilities that others can only dream about. Covering you from head to foot, your suit is more than mere butter upon bacon; it protects you, enhances you, and indeed, sir or madam, makes of you a truly stylish toff.

Vectors are most likely to wear steampowered suits.

Equipment
Steam-powered suit, street clothes, toolkit, and debt equal to 20 pounds.
Minor Effect Suggestion
You release a burst of steam from your suit that modifies the next action attempted by your foe by one step to its detriment.
Major Effect Suggestion

Your steam-powered suit performs better than expected, and you gain an asset to Speed defense rolls for one round.

Tier 1

Steam-Powered Suit Enabler

Your steampowered suit is effectively medium armor (+2 to Armor), but you suffer no Might cost or Speed reduction penalties for wearing it. Furthermore, you are practiced in using your gauntleted fists as medium weapons.

Armor-Assisted Action Enabler

While wearing your special suit, you gain +1 to your Might Edge.

Tier 2

Steam-Powered Punch Enabler

You deal 1 additional point of damage with melee attacks when wielding a weapon, or 2 additional points of damage with an unarmed attack.

Tier 3

Steam Blast (2 Speed points) Action

Up to two targets you select within immediate range are subjected to a boiling-hot steam blast attack that inflicts a moderate wound (5 points).

Tier 4

Reinforced Armor Enabler

You gain +1 to Armor (for a total of +3 to Armor) while in your steampowered suit.

Tier 5

Steam Flight (3 Speed points) Action

You can vent steam through your suit's jet nozzles, allowing you to fly for one minute. You can carry up to one other creature of your size with you. Action to initiate.

Tier 6

Juggernaut (5 Might points) Enabler

Until the end of the next round, you can move through solid objects such as doors and walls. Only 2 feet (60 cm) of wood, 1 foot (30 cm) of stone, or 6 inches (15 cm) of metal can stop your movement if you fail a difficulty 3 Might roll. The difficulty increases by one step for each additional foot (for wood or stone) or inch (for metal).

GM Intrusions: The suit won't come off. A foe pierces the boiler, and it begins leaking water. Your suit burns you after running too hot.