[FOCI]

Neon Rain
Some of your organic parts have been replaced with artificial components. Like most people in the city, you are a cyborg, but your augmentations are extensive, and your chrome parts are specialized for melee combat. You almost certainly have metal plating and technical components visible on your skin. As you advance, you can add to, modify, or discover new functions for your machine parts.
Connection: Choose one of the following, or choose one of the Focus Connections.
Your software learns from your successful actions, granting you an asset on a similar action involving the same task (such as making attacks against the same foe or operating the same device).
Make an additional attack with a melee weapon as part of your turn.
⚡ — denotes a cyberware-derived ability.
Type Swap Option:
One light or medium melee weapon of your choice (such as a mantis blade or monowire) is built into one of your arms. The weapon is concealed until you wish to use it.
This is a pummeling melee attack. Your attack inflicts 1 less point of damage than normal, but dazes your target for one round, during which time all tasks it performs are hindered.
Your machine parts grant you +1 to Armor, +1 to your Might Pool, and +1 to your Speed Pool. Melee Chrome is a variant of Enhanced Body for a setting where cybernetics are common and have limited self-healing capabilities; it doesn’t grant as many Pool points as Enhanced Body, but doesn’t have the limited healing drawbacks.
While your chosen weapon is in your hand(s), you are trained in Speed defense rolls.
Choose either Heavy Integrated Weapon or Rapid Attack as your tier 3 ability.
You must have at least one gorilla arm to select this ability. One heavy melee weapon of your choice (such as a katana or Omega® bat) is built into your gorilla arm. The weapon is concealed until you wish to use it. Enabler.
or
Once per round, you can make an additional attack with your chosen weapon.
Choose one of your weapons. If you roll a natural 1 when attacking with that weapon, you can ignore or countermand the GM intrusion for that roll. If it isn’t an embedded weapon, you can never be disarmed of it, nor will you ever drop it accidentally. If it is an embedded weapon, it can’t be damaged or destroyed unless you allow it or you deliberately attempt to do so (such as sticking it in molten steel).
When using your chosen weapon, you can reroll any attack roll you wish and take the better of the two results.
Ability Choice: Choose either Lethal Damage or Ultra Enhancement as your tier 6 ability.
Choose one of your existing attacks that inflicts points of damage (depending on your type and focus, this might be a specific weapon, a special ability such as a blast of fire, or your unarmed attacks). When you hit with that attack, you inflict an additional 5 points of damage.
or
You gain +1 to Armor and +5 to each of your three stat Pools.
GM Intrusions: The character's weapon moves two steps down the object damage track. The character's weapon gets stuck in the foe (or their corpse) and can't be used until the character uses an action to pull it free.