[FOCI]
Predation
You're not so sure about other humans, but you and dinosaurs are like this. You just get them—and they seem to get you. Through training, technology, and an uncanny understanding, you can communicate with dinosaurs and get them to do your bidding, far more than you can most people—and far more than most people can. You probably wear clothing that allows you a great deal of movement and doesn't startle or affect creatures in a negative way. You might not always smell the best to other humans, but you find that dinosaurs seem to like you this way.Although Pteryx frequently Walk With Dinosaurs, this focus is also used by Tecs who work with dinosaurs as part of their research. It's also useful to anyone who wishes to have a better, stronger connection with their companion.
You study a creature so deeply that you learn an extra detail or bit of information about it.
Your interaction with the dinosaur goes so well that the creature does even more than you ask of it or the effect lasts even longer.
If you spend one round reading the body language of nearby dinosaurs (including your companion), you gain an asset on interacting with dinosaurs for ten minutes.
Action to initiate.
You're always watching the creatures around you to see what they're paying attention to. You are trained in initiative and assessing danger whenever you can see a living dinosaur in the vicinity.
You calm a dinosaur (or other nonhuman beast) within long range. You may use gestures, sounds, or words, and the dinosaur must be able to hear and see you. It remains calm for one minute or for as long as you focus all your attention on it.
You spend a lot of time with your companion, more so than most people, and you have a tight bond. You have an asset on all of your interactions with your companion.
With a few words and gestures, you can request assistance from a dinosaur within long range of you. This assistance can come in the form of a distraction, a shield, an attack, intimidation, or any other simple task that the creature could feasibly do. The creature must not already be in combat with you.
You have been kind to animals your whole life, and they know that you mean them no harm. Choose one type of dinosaur or nonhuman creature that never, ever attacks you (they might still attack your friends and allies, however).
When you and your companion work together to accomplish a single non-combat goal, you each get an asset on your respective task. So, for example, if you're trying to get into a heavily guarded place, you could have your companion distract the guard while you attempt to sneak past him, and you'd each get an asset on your tasks. You must state ahead of time that you're attempting to work together and what the goal is.
You've studied dinosaurs for so long that you know more about them than almost anyone else in the world. You know how they think, move, act, hunt, and mate. You have an asset on all non-combat interactions with dinosaurs (and dinosaur-like creatures), including healing, tracking, and communicating.
With words, sounds, or gestures, you can calm up to three dinosaurs and dinosaur-like nonhuman beasts within long range. You keep them calm for as long as you focus all your attention on them, using your turn reach round. It's a single action (and a single roll) to initiate the effect on the group of creatures.
GM Intrusions: You encounter a dinosaur you've never seen before and that doesn't respond to your abilities. You get doused in something that makes you smell bad to dinosaurs. A dinosaur you're interacting with gets spooked and injures you accidentally.