[FOCI]

Travels Back From the Future

Unmasked

Your mask-form jumps back from a future time stream to warn you, help you, or just plain make your life better. Each time you do this, you claim, you must go back to close the loop at some future date—but who knows? It might all happen on a Wednesday in 2022, or not at all. Sometimes your future duplicate seems strange, as if they're from some alternate timeline.

Additional Equipment

You or your time duplicates may be dressed in bizarre, futuristic, or random clothing from any number of alternate dimensions. For example, when you summon a time duplicate, they might be wearing a spacesuit, an electrician's jumpsuit, or holding a stop sign. The standard GM response when the time duplicate is asked about their odd outfit is, "You'll see," or "Don't ask."

Minor Effect Suggestion

Your foe focuses on the time duplicate instead of you—the source of the time duplicates. When your duplicate leaves, the foe goes after you.

Major Effect Suggestion

Your foe is stunned by a time duplicate's sudden appearance or disappearance, and loses a round goggling at it.

Tier 1

That's Heavy (3 Might points) Action

A time duplicate of yourself appears anywhere in sight range and tackles a person or lands on a target as if appearing from thin air above them. While the time duplicate encumbers them, all attacks against a tackled target are reduced in difficulty by one step. This time duplicate can't attack, but they can perform simple actions at your command, like flipping a switch, throwing a gun away, or removing someone's glasses. The duplicate has all your skills and knowledge. If the duplicate takes any damage, they vanish into the time stream.

Tier 2

Time After Time (3 Might points) Action

A time duplicate of yourself appears within mile (2 km) and can act normally under your control for an hour—as long as they suffer no damage, do not see you, and do not move farther than 5 miles (8 km) from your location. The duplicate can attack normally and use all your skills. They know everything you know. The moment the duplicate takes damage or sees you, they vanish instantly into the time stream. Action.

Tier 3

Future Shock (4 Might points) Action

Your next successful physical attack on a target is treated as three such attacks and successes (inflicting the damage three times as well). To anyone watching, it appears that time duplicates suddenly manifest in a haze, land all manner of attacks on the target, and then instantly vanish.

Tier 4

Backup (5 Might points) Action

If any of your stat Pools are below maximum, you can swap bodies with a time duplicate, restoring your stat Pools to full for the next ten minutes, whereupon you're dumped back into your old, damaged form in the current time stream. The Might cost comes out of the form you are leaving, but eventually you always have to pay the piper. This appears to witnesses as if you are suddenly restored to a pristine, undamaged form. If you have moved down the damage track, this does mean you move up the damage track to hale, instantly.

Tier 5

I Already Did It (6 Intellect points) Action

You can set any item, mechanical device, or piece of furniture in a single enclosed area into any position you want and have it fall, drop, open, light up, or turn on or off at a particular moment in time. You know this is done by going back in time and moving things around in a rapid-fire series of preselected movements, but no one else knows it. You vanish for a split second (so fast that it's hardly noticeable) and go backin time to move and rearrange the room in any manner you like. No one present realizes it, because to them, the room was always like this. This adjustment can provide one of the options that follow.

Tier 6

How Soon Is Now? (9 Might points) Action

You can call up a time duplicate whom you control and who will fight beside you for the length of a single combat engagement (what constitutes a single engagement is up to the GM). During this time, you control the time duplicate as if it were a second character with identical powers, abilities, and skills. However, this duplicate cannot call another time duplicate.

GM Intrusions: Your mask-form blinks out of existence for a split second to fulfill some need in the past or future, causing your action to fail. Your mask-form blinks out of existence to fulfill some need in the past or future, and when you return, you're injured, knocked one step down the damage track.