[FOCI]

High Noon at Midnight
You know just where to look to find the latest wanted posters. Each one that goes up on the side of the jail or the wall of the post office is potentially another job and another reward. But money's only half the deal—you also do it for the rush when you finally apprehend someone you've tracked across three territories. Some folks prefer to collect bounties without any undue fuss. But it wouldn't be fun if those you stalk don't put up a fight when you finally find them. And if it's a fight, well, they'd best watch themselves. Most bounties you take on are advertised as dead or alive. You'd prefer them alive so they can face justice, but if it's down to you or them, that's no choice at all.
Heavy leather duster (light armor).
Your attack against a foe is eased.
Make an immediate extra attack on your target.
Tasks for tracking, looking for, or hiding from other creatures are eased.
You inflict 1 additional point of damage against targets you’ve successfully tracked, hidden from, used Overwatch on, or studied for one full action.
You ignore the impaired condition and treat the debilitated condition as impaired.
Ability Choice: Choose either Let Them Try or Surprise Attack as your tier 3 ability.
They usually don’t give up without a fight. You are trained in Speed defense tasks. If your foe is someone you’ve successfully interacted with (as noted under Know Where It Hurts), your Speed defense tasks against them also gain an asset.
If attacking from a hidden vantage, with surprise, or before your opponent has acted, you get an asset on the attack. On a successful hit, you inflict 2 additional points of damage.
You possess such a high level of awareness that it’s very difficult to surprise, hide from, or sneak up on you. When you apply a level of Effort to initiative and perception tasks, you gain two free levels of Effort. Enabler.
You ignore all movement penalties and adjustments due to terrain or other obstacles. You can fit through any space large enough to fit your head. You can apply three free levels of Effort to tasks involving breaking free of bonds, a creature’s grip, or any similar impediment.
Ability Choice: Choose either Greater Skill With Attacks or Lethal Damage as a tier 6 ability. Either way, you also gain Knock Out as a complementary tier 6 ability.
Choose one type of attack, even one in which you are already trained: light bashing, light bladed, light ranged, medium bashing, medium bladed, medium ranged, heavy bashing, heavy bladed, or heavy ranged. You are trained in attacks using that type of weapon. If you’re already trained in that type of attack, you instead are specialized in that type of attack.
You make a melee attack that inflicts no damage. Instead, if the attack hits, make a second Might-based roll. If successful, a foe of level 3 or lower is knocked unconscious for one minute. For each level of Effort used, you can affect one higher level of foe, or you can extend the duration for an additional minute.
Choose one of your existing attacks that inflicts points of damage (depending on your type and focus, this might be a particular pistol, a special ability such as a blast of fire, or your unarmed attacks). When you hit with that attack, you inflict an additional 5 points of damage.
GM intrusions: A weapon misfires. Your documents are not in order. The target was misidentified. The law mistakes you for an outlaw.