[FOCI]

Toys with Memory

Translation Codex

Masters of the mnemonic are capable of making the world what they want by changing the remembered past. They carve out this world through intrusions into the psyches of others. Some do this through intonation or a powerful gaze. Some use parlor tricks. Others magic wands or flashing sticks of advanced technology.

Hubris is the foe of these psions, for what is truly real when one can alter the past? Like pathological liars, they are doomed to becoming caught in their own web of lies.

Minor Effect Suggestion

You control all the little details in the memory, making it seem extremely real.

Major Effect Suggestion

You're able to hide away a perfect copy of the memory affected, in the back of your mind, for later retrieval.

Minds Worth Altering

These powers only work on those with minds similar to humans. The target of any ability in this Focus must be a living person with human-like memories, within Long distance of you.

Tier 1

Self Delusion (1 Intellect point). Enabler

You alter one of your own memories to whatever you wish it to be.

Tier 2

Forced Memory (2 Intellect points) Action

You force a target to relive a memory of your choice, distracting them (+1 step on the difficulty of actions for

one round). You must have some inkling that the memory exists to do so.

Tier 3

Forgetfulness (3 Intellect points) Action

Your target forgets something of your choice, even something crucial to who they are. This memory lapse lasts ten minutes.

Action to initiate.

Tier 4

Memory Walk (4 Intellect points) Action

You rifle through the memories of a target, either finding a specific memory you seek or randomly witnessing important memories.

Tier 5

Rewrite History (5 Intellect points) Action

You completely rewrite a single memory a target holds, so long as you know that memory exists.

Tier 6

Oblivion (6 Intellect points) Action

You completely remove all of your target's memories. They remain inaccessible until such a time as they hear a specific code word, chosen when you activate this power.

GM Intrusion: You forget something important.