[FOCI]

Thwarts Planetovores

Translation Codex

As we've learned more and more about the nature of the Strange one thing has become clear: we are in constant danger. Creatures from outside of our world seem to feed upon entire planets. They look upon us as tasty morsels of the larger meal of Earth. We appear to be protected from them in a number of ways, and so they've needed to be tricky. They worm their way in, often through recursions, using our own fictions against us.

I should note that while I do not require recognition of it, it was I who originally coined the term "planetovore" among the Strangers of Earth.

Minor Effect Suggestion

You get a flash of insight as to where the closest planetovore minion might be.

Major Effect Suggestion

You get a flash of insight as to which planetovore currently threatens Earth the most.

Draggable

You can take this Focus to any recursion, or even to Earth.

Tier 1

Immunity Enabler

You are immune to infection or mind control by the minions of the planetovores, such as Kray Scurriers and Vaxt Sclerid Patches. They can harm you, but you're not in danger of becoming one of them.

Planetovore Sense Enabler

You immediately know when the minion of a planetovore is within Long distance.

Tier 2

Infection Purge (2 Intellect points)Action

You remove all invasive planetovore material within a target, curing them of an "infection" and stopping any form of planetovore mind control.

Tier 3

Strange Defender Enabler

Your attacks against the minions of planetovores deal two extra damage.

Tier 4

Track Chaos (4 Intellect points) Action

You sense the location of the nearest planetovore minion. For 1 more Intellect point you instead discover the location of a Level 5 or higher minion.

Tier 5

Chaos Mind Enabler

You enjoy two assets on your attacks against creatures you've sensed using Track Chaos.

Tier 6

Undercover Enabler

Whatever clothing you're wearing possesses the same properties as the Planetovore Skin Artifact with no depletion.

Coordinate Defense (6 Intellect points) Action

For the next hour your allies within Short distance enjoy the benefits of your Strange Defender and Chaos Mind abilities towards creatures you've used Track Chaos to sense.

GM Intrusion: You are attacked by the minions of a planetovore you weren't even working to stop. Now you've got two agendas. s