[FOCI]

Throws With Deadly Accuracy

Cypher System Rulebook 1e

Everything that leaves your hand goes exactly where you'd like it to go and at the range and speed to make the perfect impact.

Tier 1

Precision Enabler

You deal 2 additional points of damage with attacks using weapons that you throw.

Tier 2

Careful Aim Skill

You are trained in attacks with all weapons that you throw.

Tier 3

Quick Throw (2 Speed points) Action

After using a thrown light weapon, you draw another light weapon and make another thrown attack against the same target or a different one.

Skill With Defense Skill

Choose one type of defense task in which you are not already trained: Might, Speed, or Intellect. You are trained in defense tasks of that type.

Tier 4

Everything Is a Weapon Enabler

You can take any small object—a coin, a pen, a bottle, a stone, and so on—and throw it with such force and precision that it inflicts damage as a light weapon.

Tier 4

Specialized Throwing Enabler

You are specialized in attacks with all weapons that you throw.

Tier 5

Whirlwind of Throws (5 Speed points) Action

With a large handful of small objects—tiny knives, shuriken, stones, jagged bits of metal, coins, or whatever is on hand—you attack every creature in an immediate area within short range. You must make attack rolls against each target. Each attack is hindered. You inflict 3 points of damage on targets you hit.

Tier 6

Lethal Damage Enabler

Choose one of your existing attacks that inflicts points of damage (depending on your type and focus, this might be a specific weapon, a special ability such as a blast of fire, or your unarmed attacks). When you hit with that attack, you inflict an additional 5 points of damage.

Mastery With Defense Enabler

Choose one type of defense task in which you are trained:Might, Speed, or Intellect. You are specialized in defense tasks of that type. You can select this ability up to three times. Each time you select it, you must choose a different type of defense task.

GM Intrusions: Missed attacks strike the wrong target. Ricochets can be dangerous. Improvised weapons break.