[FOCI]

Tends the Flock

Translation Codex

Many worlds hold many gods. They are reflections of our Earth religions, yet all the more prevalent and obvious, intervening often and bestowing religious leaders with cosmic powers. The gods of the recursions are in this way so much more real than their Earth counterparts, and their followers so much more pious and arrogant, safe in the knowledge of the truth of their faith.

I suppose I don't strike you as one who indulges in religion. Honestly I'm fascinated by it. The fact that the gods are quite capable of making themselves known in these recursions only makes religious institutions all the more interesting to me. For what place is there for faith when there's proof? What need is there for afterlife if magic exists to bring back the dead? Are those without the "spark" bereft of souls? Truly fascinating.

Minor Effect Suggestion

Your faith provides you an asset on tasks against your current target for the encounter.

Major Effect Suggestion

Your faith provides you two assets on a non-combat task of your choice this encounter.

Tier 1

Minister Enabler

You are a priest or other church leader in your community, with the Position long-term benefit.

Tier 2

Good Fortune (2 Intellect points)Action

You pray for a minor event and it eventually comes true, such as good weather, a lost child found, or someone getting over a cold.

Tier 3

Pious Lifestyle Enabler

You have vowed to give up worldly pleasures. On days when you maintain this vow you receive an asset on positive social interactions.

Tier 4

Shield of Faith (4 Intellect points)Action

Your faith stops an attack made against a target within Immediate range. Interrupts the attack, but takes up your action for the round.

Action, but outside of the initiative order.

Tier 5

Conversion (5 Intellect points)Action

A target within Long distance that has directly benefited from your Good Fortune ability in the past comes to see the benefits of your religion, though full conversion could take some time. Targets must have a Level equal to or lower than your Tier.

Tier 6

Aura of Faith (6 Intellect points)Action

For the next ten minutes, every living creature within Immediate distance (including yourself) regenerates one Might point or Health at the end of each round.

GM Intrusion: You realize that your actions do not reflect well on your faith, causing you to lose 7 Intellect points due to shame or lack of confidence.