[FOCI]

Takes Things Apart

Earth Codex

It started at an early age. You couldn't help it. You needed to see what things were made of and how all the pieces fit together. You had to know how the parts interacted and what made those things work. You've learned that taking something apart gives you a powerfully in-depth perspective on it, a lesson that often makes you the brilliant mind in the room.

Minor Effect Suggestion

It'll take no roll to reassemble this item.

Major Effect Suggestion

Once you reassemble this item it will provide an asset when used.

Equipment

Street clothes, light tools, heavy tools, some spare parts, a car, and $750.

Tier 1

Disassembler Skill

You are trained in the repair, modification, and disassem.bly of nearly any device or machine.

Tier 2

Jury Rig (2 Speed points)Action

You cause a broken machine or device you touch to begin working again for 1d6 additional rounds.

Tier 3

Weak Spot Enabler

Your attacks made against objects deal two additional points of damage and enjoy an asset on the roll.

Tier 4

Mechanical Autopsy (4 Speed points) Enabler

You completely disassemble a machine or device, learning everything there is to know about how it was used in the past. This requires the normal amount of time it otherwise would to take the item apart.

Tier 5

Together Again (5 Speed points)Action

You rebuild a damaged machine or device you touch, repairing 2d10 Health points. This generally re.quires the use of proper tools.

Tier 6

Mental Schematic (6 Speed points) Enabler

You inspect a mundane machine or device for one min.ute, after which you become permanently able to replicate that object again given the proper materials and tools.

GM Intrusion: You lost a crucial piece and can't reassemble whatever you last took apart.