[FOCI]

Steps Into the Outside

Numenera Character Options 2

Exploration is in your blood, but the places you want to go do not exist in reality. In this reality. You know there are far more than three dimensions. With practice and help (through drugs, a special device, an inborn talent, or a combination of all of these), you can perceive these other dimensions, and even change your phase to touch them. If you train enough, you'll actually be able to travel to them. As an explorer, you carry a pack filled with all manner of supplies, just in case you become stranded in another dimension longer than you wish. Seekers are most drawn to this type.

Additional Equipment

Explorer's pack.

Minor Effect Suggestions

You restore 2 points to your Intellect Pool.

Major Effect Suggestions

You gain an Insight after a brief glimpse of several potential parallel worlds branching off from where you stand now. (You do not have to spend 3 Intellect points for this Insight.)

Tier 1

Walk Through Walls (2 Intellect points) Action

The journey to the outside begins slowly. You can pass through physical barriers at a rate of 1 inch (3 cm) per round (minimum of one round to pass through any barrier). You can't act (other than moving) or perceive anything until you pass entirely through the barrier. You can't pass through energy barriers.

Dimensional Lore Enabler

You are trained in tasks related to knowledge about alternate dimensions.

Tier 2

Glimpse the Outside (2 Intellect points) Action

You gain a brief glimpse of several potential parallel worlds branching off from where you stand now. That glimpse provides information by showing you the results of several different actions you might take, allowing you to learn a bit more about something you can see. You get an asset on a task involving that person or object.

Tier 3

Flicker (4 Intellect points) Action

For one minute, you flicker back and forth between where you are and a variety of random dimensions. To everyone else, there is a 50% chance each round that you don't seem to exist between your actions, which means you can't be attacked if you happen to be in combat. From your perspective, you get flashes of several dimensions between your actions. Some dimensions you glimpse are not much different than where you started, but others risk mentally unbalancing you. When the duration of this ability elapses, you can attempt a difficulty 5 Intellect task to try to remember at least one of the dimensions you flickered through. If you get such a fix, you can use Dimensional Survey or Into the Outside to go there again (once you gain those abilities), should you wish.

Action to initiate.

Tier 4

Dimensional Survey (5+ Intellect points) Action

You step into an alternate dimension and are able to remain there for up to one hour before you are snapped back, which inflicts 4 points of ambient damage (your control over interdimensional superficies isn't perfect). If you want to stay, you attempt to do so by making a difficulty 5 Intellect roll, which extends the time before you snap back by another hour. You must know that the destination dimension exists; the GM will decide if you have enough information to confirm its existence and what level of difficulty is required to reach it. Instead of applying Effort to decrease the difficulty, you can apply Effort to bring other people with you; each level of Effort affects up to three additional targets. You must touch additional targets to allow them to come with you.

Tier 5

Untouchable (6 Intellect points) Action

You change your phase state for the next minute so that you can't affect or be affected by normal matter or energy. Only mental attacks and special transdimensional energies, devices, or abilities can affect you, but likewise you can't attack, touch, or otherwise affect anything.

Action to initiate.

Tier 6

Into the Outside (8+ Intellect points) Action

You step into an alternate dimension, and are not subject to flickering or being snapped back after a set duration. You must know that the destination dimension exists; the GM will decide if you have enough information to confirm its existence and what level of difficulty is required to reach you get flashes of several dimensions between your actions. Some dimensions you glimpse are not much different than where you started, but others risk mentally unbalancing you. When the duration of this ability elapses, you can attempt a difficulty 5 Intellect task to try to remember at least one of the dimensions you flickered through. If you get such a fix, you can use Dimensional Survey or Into the Outside to go there again (once you gain those abilities), should you wish.

Action to initiate.

Tier 4

Dimensional Survey (5+ Intellect points) Action

You step into an alternate dimension and are able to remain there for up to one hour before you are snapped back, which inflicts 4 points of ambient damage (your control over interdimensional superficies isn't perfect). If you want to stay, you attempt to do so by making a difficulty 5 Intellect roll, which extends the time before you snap back by another hour. You must know that the destination dimension exists; the GM will decide if you have enough information to confirm its existence and what level of difficulty is required to reach it. Instead of applying Effort to decrease the difficulty, you can apply Effort to bring other people with you; each level of Effort affects up to three additional targets. You must touch additional targets to allow them to come with you.

Tier 5

Untouchable (6 Intellect points) Action

You change your phase state for the next minute so that you can't affect or be affected by normal matter or energy. Only mental attacks and special transdimensional energies, devices, or abilities can affect you, but likewise you can't attack, touch, or otherwise affect anything.

Action to initiate.

Tier 6

Into the Outside (8+ Intellect points) Action

You step into an alternate dimension, and are not subject to flickering or being snapped back after a set duration. You must know that the destination dimension exists; the GM will decide if you have enough information to confirm its existence and what level of difficulty is required to reach it. Instead of applying Effort to decrease the difficulty, you can apply Effort to bring other people with you; each level of Effort affects up to three additional targets. You must touch additional targets to allow them to come with you.

GM Intrusions: Something takes a bite out of a flickering character. A character fails to snap back to the starting dimension after using Into the Outside. The character steps into the wrong dimension after using Into the Outside.