[FOCI]

Steals

In Translation

You're adept at getting into and out of places without anyone realizing it, usually so you can make off with something valuable. You're a thief, though you don't advertise it. Even those who glamorize your profession do so only in the abstract, which is why you're also adept at pretending to be someone who does odd jobs most of the time. Otherwise, some of your friends might not understand.

You prefer clothing that helps you blend into the night and does not restrict your movement: a black athletic suit is probably your go-to outfit.

Vectors are great burglars, especially the ones who focus on Speed.

Connection

If this is your starting focus, choose one of the following connections.

  1. Pick one other PC. The character knows that you supplement your income through thievery and has kept that information private until now.
  2. Pick one other PC. You lifted a valuable item from that character but now regret doing so. She doesn't know you have it and may not have missed it-yet.
  3. Pick one other PC. That character was able to pay off a debt thanks to money you provided. He doesn't know that you stole something valuable and fenced it to gain those funds.
  4. Pick one other PC. Something you stole indirectly got that character fired from her last job. You don't know if you should tell her or keep quiet.
Equipment

Earth: Street clothes, black facemask, climbing shoes, bag of climber's chalk, forgery kit, lockpicks, a weapon of your choice, a pen knife, a smartphone, and $2,000.

Ardeyn: Ardeyn clothing (plus a spare set for climbing), sharkskin gloves for climbing, rope, lockpicks, a fish knife, and 200 crowns.

Ruk: Ruk clothing, an umbilical, a facemask graft, a lockpicking graft, a weapon of your choice, a knife, and 120 bits.

Minor Effect Suggestion

You get a +1 bonus to Speed defense rolls for one round.

Major Effect Suggestion

Thanks to your fast hands, you are now holding your foe's weapon (if the foe is within immediate distance).

Tier 1

Second-Story Antics Enabler

You are trained in climbing, stealth, and lockpicking.

Fence Enabler

You've developed a network of people who will buy stolen goods from you, though trying to get a fence to buy a particularly hot item (like a firearm) may require some negotiation.

Tier 2

Parkour Enabler

You can move a long distance each round if you used your previous action and current action only to move. You can move through cityscapes without ever touching the ground by running and jumping between roofs, fire escapes, and building ledges, but when you do so, you move only a short distance each round. You are trained in balancing and catching yourself to avoid falling.

Sense Betrayal Action

You deal with a lot of questionable types and have learned to watch for signs of violence or false statements. You're trained in detecting when someone is lying to you or not providing the whole truth.

Tier 3

Expert Absconder Enabler

If you use your action only to move, the difficulty of all Speed defense tasks is reduced by one step.

Forgery Enabler

You are trained in forgery. However, it is extremely difficult to forge something especially complex without a forgery kit at your disposal.

Tier 4

Fine Art of Theft Enabler

You are trained in two of the following: stealth, climbing, jumping, lockpicking, disguise, forgery, deceiving, or detecting lies. If you're already trained in the skill you choose, you become specialized instead.

Tier 5

Evasion Enabler

You can't be good at getting in if you don't survive getting out. You are trained in all defense tasks.

Tier 6

Master Thief Enabler

You add 5 points to your Speed Pool.

Forget My Name Enabler

You've developed an amazing facility for being forgettable. If you interact with a target of level 3 or less and you do not attack it, the target usually forgets having seen you within a few hours.

GM Intrusions: The target of your thievery returns early. Your forgery is flawed. A roof tile slips under your foot. The item you stole is a fake. You walk into a sting operation.