[FOCI]
Numenera Character Options 2
Creatures from the prior worlds, mutants, bandits, ultraterrestrials, and more are real and present dangers for those who explore the Ninth World. Fear makes most stay put, which leads to isolation. But you’re not afraid. You know that you’re a match for any menace. When something threatens you, you threaten it right back. Nothing can avoid your gaze, but some things certainly would like to.
You have a weapon of your choice.
Your foe is frightened by your watchful intensity and backs away, unwilling to attack. It can still defend itself.
You regain 2 points to your Might Pool.
You are trained in all tasks related to perception and intimidation.
Being brave in the face of adversity requires an assurance that one’s defenses are sound. You or a creature within short range gains an asset to one defense roll within the next round. For each additional Intellect point you spend, you can simultaneously provide an asset to one additional creature.
As you stare around at them, foes within immediate range of you lose their resolve and the difficulty of their next action is increased by one step.
You avoid being knocked down, pushed back, or moved against your will as long as you are upright and able to take actions.
You gain 5 additional points to your Might Pool.
You are trained in Might defense tasks.
You are specialized in all tasks related to perception and intimidation.
You are immune to attacks that would captivate, mesmerize, charm, erase, daze, stun, or otherwise influence your mind.
After spending a round staring at a foe, you inflict 5 additional points of damage per attack upon that foe thereafter.
Action to initiate.
GM Intrusions: Threats can be craftier and tougher than the character realizes. Foes sometimes possess abilities a character doesn't know about. Small foes conspire against the character in ways they don't expect.