[FOCI]

Speaks with a Silver Tongue

Torment Explorer's Guide

You are poetry incarnate. The words flow from your tongue like liquid metal. Your voice is golden and captivating. With enough time and focus, you can convince almost anyone to do almost anything for you, with you, or in spite of you.Words—words are what matter.You believe they have power. There's a chance you don't care much about your appearance, as long as you can say what you want to say.You may have covered your skin with tattooed words or have written things on your outfit. You might play an instrument, write books, or compose songs in your spare time.Jacks, with their ability to take a related flex skill each day, make excellent speakers, but nanos and glaives may choose this route to inspire their companions.

Additional Equipment

You have a bookwhere you keep notes of all of your favorite words, inspirational stories, and speech anecdotes.

Minor Effect Suggestions

The next time you attempt to influence, persuade, or deceive the same foe, the difficulty of the task is decreased by one step.

Major Effect Suggestions

You speakwith extra conviction, increasing the effect, duration, or range of your action.

Tier 1

Poetic License Skill

You are trained in all social interactions, including persuasion, deception, and intimidation.

Tier 2

Galvanize Action

You give a rousing speech, sing a stirring song, or recite an inspiring poem. Choose any number of creatures within short range who can hear you; each of them gains a +1 bonus on its next die roll.

Tier 3

Misdirection (2 Intellect points) Enabler

You can confuse and distract anyone that you're speaking with, to the point where the difficulty of your social interaction with that person is decreased by one step for ten minutes.

Tier 4

Bow Down (3 Intellect points) Action

You can convince any opponent who understands speech that they are afraid of you or that you're their friend, to the point where they don't take their next action against you or your companions.

Tier 5

Stay the Course (5 Intellect points) Action

When your companions are flagging, you can help inspire them with a well-timed word or two. Choose one person within short range to inspire; the difficulty of their next action is decreased by two steps. Action.

Tier 6

Great Reputation Enabler

Everyone's heard of you—and if they haven't, you can convince them that they have. You are now specialized in all social interactions, including persuasion, deception, and intimidation.

GM Intrusion: Your foe is onto you and uses a device or skill to keep from hearing you speak.