[FOCI]
Gods of the Fall
You can speak abominable curses into being and inflict them on those who deserve to be punished. Animals tend to shrink from you or react violently, and greenery wilts. You call down curses, yes, but sometimes you wonder if the core of your power is wrapped up in some dead god's curse on you.
You probably wear garish clothing that tends to draw attention to yourself, because those who would consider that a reason to give you trouble deserve a curse in return.
You carry an amulet made of fused black metal mined in Soulrest that inspires the curses you speak. Whoever holds it (if you willingly give it into their possession) is immune to your curses.
In addition, if you wish, you can swap an ability gained from your type for the following.
Curse of Baleful Blistering (1 Intellect point) Action
You curse a creature within short range, inflicting it with boils and pustules. If the target takes a forceful action (such as attacking another creature or moving farther than an immediate distance), the pustules burst, dealing 2 points of damage that ignore Armor, and the effect ends. If the target cannot hear you and understand your language (or intent), the difficulty of your curse attack is one step higher.
The target becomes subject to your Baleful Blistering curse.
An important item on the target's person falls to ash.
Your skin is imprinted with an all-body tattoo of your design for up to ten minutes. The design is visible only if you're wearing clothing that reveals some portion of your skin. Regardless of whether others can see it, it automatically inflicts a minor wound (1 point) (ignores Armor) to anyone who tries to touch you or strike you with a melee attack. While the Cursed Ink is active, you also gain +1 to Armor.
You curse a creature within short range, and inflict one of the following disabilities:
You curse a creature within short range, erasing its mouth. Its mouth does not return until it inflicts damage on you, until you release it from its curse, or for one day, whichever occurs first. In addition to losing speech (if it had a language), it loses the ability to perform any mouth-related attacks. The difficulty of all other tasks is modified by one step to its detriment. If the target cannot hear you and understand your language (or intent), the difficulty of your curse attack is one step higher.
You curse a creature within short range, infesting its head with a mass of scarlet-hued flesh-eating worms. The worms remain until the target inflicts damage on you, until you release it from its curse, or for one day, whichever occurs first. If successful, the target is stunned for one round and cannot act, and it takes 2 points of damage (ignores Armor)
It is dazed in the following round and cannot act, during which time the difficulty of its tasks is increased by one step, and it takes a minor wound (1 point) (ignores Armor)
In subsequent rounds, it takes 1 point of damage. If the target cannot hear you and understand your language (or intent), the difficulty of your curse attack is one step higher.
You curse a creature within short range, inflicting upon it all four conditions listed for Curse of Disability at once. If the target cannot hear you and understand your language (or intent), the difficulty of your curse attack is one step higher.
You curse a creature within short range, erasing its eyes. Its eyes do not return until it inflicts damage on you, until you release it from its curse, or for one day, whichever occurs first. The creature is effectively blind and acts as if in complete darkness when it attacks or when it is attacked, modifying the difficulty of rolls against it by two steps to its detriment. If the target cannot hear you and understand your language (or intent), the difficulty of your curse attack is one step higher.
GM Intrusions: Your curse finds one of your allies by mistake. Your curse affects you by mistake.