[FOCI]

Sows Chaos

Earth Codex

You've always been prone to dangerous situations. Mostly you're the one creating that danger. You likely have a military or intelligence background, organizations that prize someone who can create distractions when the need arises. You might normally stay hidden or undercover, but you know exactly how to turn up the heat when the time is right.

Minor Effect Suggestion

You notice an escape route.

Major Effect Suggestion

You improvise a maneuver: for the next ten minutes you have access to an Ability from another Focus that is of an equal or lower Tier than yours.

Equipment

Street clothes (or military uniform), binoculars, 2 grenades, pistol and ammo, $200.

Tier 1

Grab Attention (1+ Intellect points)Action

You cause a commotion or seemingly endanger just the right person. Any visible enemies try to attack you this round.

Tier 2

IED (2 Speed points)Action

You create a small explosion within Short distance, dealing 3 damage to everyone within Immediate distance of the blast.

Tier 3

Daring Escape (3 Speed points)Action

You flourish your way out of confinement, binding, or grapple. Even works to escape a locked room.

Tier 4

Thrill SeekerEnabler

You enjoy an asset on noncombat tasks involving precarious or incredibly dangerous situations (e.g. walking a tightrope, climbing over harmful substances, disarming explosives, etc.).

Tier 5

Wrecking Ball (1+ Intellect points)Action

You utterly destroy one stretch of wall or ceiling on a structure, with an area equal to a single ten by ten foot section for each Intellect point spent. Thus 2 Intellect could destroy a 20ft by 10ft section of wall.

Tier 6

Fade AwayEnabler

You may immediately make a stealth skill roll to hide after using IED or Wrecking Ball.

GM Intrusion: You take things too far and harm yourself for 5 damage (ignores Armor).