[FOCI]

Shepherds the Community

Cypher System Rulebook 1e

You keep the place where you live safe from all danger.

Tier 1

Community Knowledge (2 Intellect points) Action

If you've invested yourself in a community and have spent at least a few months living there, you can learn things about it through a variety of methods. Sometimes contacts slip the information to you. Other times, you're able to draw conclusions simply by what you can see and hear. When you use this ability, you can ask the GM one question about the community and get a very short answer.

Abilities that rely on the character being a part of the community give the GM additional material for scenarios. For instance, even as the character gains benefits from those in the community, other NPCs in the community might call on the character to help them solve some of their issues, too.

Community Activist Enabler

When speaking to others in a community you have a strong connection to, you are trained in persuasion and intimidation tasks about topics that directly relate to the community.

Tier 2

Skill With Attacks Enabler

Choose one type of attack in which you are not already trained: light bashing, light bladed, light ranged, medium bashing, medium bladed, medium ranged, heavy bashing, heavy bladed, or heavy ranged. You are trained in attacks using that type of weapon. You can select this ability multiple times. Each time you select it, you must choose a different type of attack.

Tier 3

Shepherd's Fury Enabler

You inflict 3 additional points of damage when engaging in combat that directly relates to advancing the needs of a community you are associated with. (You and the GM can decide whether a particular situation warrants the additional damage.)

Skill With Defense Enabler

Choose one type of defense task in which you are not already trained: Might, Speed, or Intellect. You are trained in defense tasks of that type.

Tier 4

Greater Enhanced Potential Enabler

You gain 6 points to divide among your stat Pools however you wish.

Tier 5

Evasion Enabler

You're hard to affect when you don't want to be affected. You are trained in all defense tasks.

Tier 6

Greater Skill With Attacks Enabler

Choose one type of attack, even one in which you are already trained: light bashing, light bladed, light ranged, medium bashing, medium bladed, medium ranged, heavy bashing, heavy bladed, or heavy ranged. You are trained in attacks using that type of weapon. If you're already trained in that type of attack, you instead are specialized in that type of attack.

Protective Wall (6+ Might points) Enabler

When engaging in combat that directly relates to defending a community you are associated with, you can attack up to five different foes as a single action as long as they are all within immediate range. If you hit an attacker, they are pushed back an immediate distance. All of the attacks have to be the same sort of attack (melee or ranged). Make a separate attack roll for each foe. You remain limited by the amount of Effort you can apply on oneAction. Anything that modifies your attack or damage applies to all of these attacks. In addition to the normal options for using Effort, you can choose to use Effort to increase the number of foes you can attack with this ability, one additional foe per level of Effort.

GM Intrusions: People in the community misunderstand the character's motives. Rivals try to oust the character.