[FOCI]

Sheds Their Skin

We Are All Mad Here

You have a secret self. In the quiet and stillness, you become not someone else, but something else. A being of tooth and nail, of flipper and fin, of mane and moon. But you believe that in order to survive and thrive, you must keep your other form secret, safe from prying eyes and listening ears.

Your beast form can be anything you choose, such as a selkie, wolf, horse, swan, and so on. Work with your GM to determine the details of your form. A character who Sheds Their Skin may also want to work with the GM to come up with even more suitable abilities for their particular form. For example, a selkie character might choose Aquatic Combatant as their tier 3 ability instead of one of the abilities listed here, particularly if the GM expects the character to be moving through water regularly.

Tier 1

Beast Form Action

On five consecutive nights each month, you change into a monstrous beast for up to one hour each night. In this new form, you gain +8 to your Might Pool, +1 to your Might Edge, +2 to your Speed Pool, and +1 to your Speed Edge. While in beast form, you can't spend Intellect points for any reason other than to try to change to your normal form before the one-hour duration is over (a difficulty 2 task). In addition, you attack any and every living creature within short range. After you revert to your normal form, you take a -1 penalty to all rolls for one hour. If you did not kill and eat at least one substantial creature while in beast form, the penalty increases to -2 and affects all your rolls for the next 24 hours. Action to change back.

Tier 2

Controlled Change Action

You can try to use your Beast Form ability to change into your beast form on any night you wish (a difficulty 3 Intellect task). Any transformations you make using this power are in addition to the five nights per month that you change involuntarily.

Action to change.

Tier 3

Greater Beast Form Enabler

When using Beast Form, your beast form gains the following additional bonuses: +1 to your Might Edge, +2 to your Speed Pool, and +1 to your Speed Edge.

or

Hard Choices Enabler

Sometimes, you believe that you've got to lie to those who trust you for their own good. You are specialized in deception tasks.

Tier 4

Greater Controlled Change Enabler

It's easier to change into and out of the shape granted by your Beast Form ability. Transforming either way is now a difficulty 2 Intellect task.

Tier 5

Total Awareness Enabler

You possess such a high level of awareness that it’s very difficult to surprise, hide from, or sneak up on you. When you apply a level of Effort to initiative and perception tasks, you gain two free levels of Effort.

Tier 6

Escape Plan Enabler

When you kill a foe, you can attempt a stealth task to immediately hide from anyone around, assuming that a suitable hiding place is nearby.

or

Perfect Control Enabler

You no longer need to make a roll to use Beast Form or change into your normal form. You can change back and forth as yourAction. When you return to your normal form, you no longer take a penalty to your rolls.

GM Intrusion: Someone discovers the character’s true form. An element of their true form (such as a seal skin) is left behind or stolen. Changing form can be traumatic or disorienting.