[FOCI]

Shapes Liquids

Numenera Character Options 2

Energy can mold liquid—particularly liquids with invisible particles dissolved into their essence—into any shape and texture. It can change its tensile strength, its hardness, and its durability. You can control this energy, and therefore can craft liquid more precisely and much more instantaneously than a craftsman shapes wood or stone. You can take a bit of water, infuse it with nanoscopic particles, and make it into a sword, a jerkin, a rope, or—eventually—a wall or even a cypher with moving parts and complex circuitry.

You very likely carry a large container with liquid in it wherever you go.

Minor Effect Suggestions

Your creation lasts twice as long as normal.

Major Effect Suggestions

Your creation is either two levels higher than normal or adds an asset to tasks involving its use.

Tier 1

Create Liquid Item (1 Intellect point) Action

You can shape about a gallon of liquid into windows, doors with locks, furnishings, and even decor. The level of the creation is 6.

Alternatively, you could shape the liquid into a large, defensible structure, a sturdy 100-foot (30 m) bridge, or anything similar. If you create it underwater (where there is plenty of liquid), you can make the interior air-filled (with replenishing air) and airtight, and even pressure-resistant. You could even give it an airlock. (In theory, if you had liquid in the void of space, you could also do the same thing there.) The structure lasts for 28 hours.

Tier 2

Condensation (2 Intellect points) Action

You transform the air into liquid, creating up to 100 gallons (380 liters).

Create Liquid Wall (2 Intellect points) Action

You shape about 100 gallons (380 liters) of water into a wall about 10 feet (3 m) by 10 feet (3 m) by 1 foot (30 cm). This wall is level 4. Alternatively, you can shape the liquid into a single shape of about the same mass: a ladder 100 feet (30 m) tall, a barred cage about 8 feet (2 m) to a side, or a rope 500 feet (150 m) long. It lasts one hour. Action.

Tier 3

Sturdier Liquid Creations Enabler

When you use one of the tier 1 or tier 2 abilities, the level of the item you create is two levels higher. Enabler.

Tier 4

Create Complex Liquid Item (5 Intellect points) Action

You can shape about a gallon of liquid into a complex device—anything from a crossbow to a cypher. The device is the size of something you can easily hold in one hand. In order to make something like a cypher, you must have an example of the cypher you want to make in your possession, and you must make a numenera-based Intellect roll with a difficulty equal to the level of the cypher. The created cypher is two levels lower than the actual cypher (minimum 1).

You could also make a needed part for a numenera device more permanent or sophisticated than a cypher, like an artifact or larger/more complex device. You could not make a complete device. While you do not need to have the part in your possession, the difficulty of the task is still 2 higher than the level of the item. In any case, the item lasts one hour.

Tier 5

Create Liquid Structure (5 Intellect points) Action

You can shape a large amount of liquid into a large structure—about 1,000 gallons (3,800 liters) needed for a 10-foot (3 m) cube. Your creation can be as large as ten such cubes, if you have the liquid available. The structure can be somewhat complex, with some moving parts and parts with different densities, textures, and opacities. This means it can include windows, doors with locks, furnishings, and even decor. The level of the creation is 6.

Alternatively, you could shape the liquid into a large, defensible structure, a sturdy 100-foot (30 m) bridge, or anything similar. If you create it underwater (where there is plenty of liquid), you can make the interior air-filled (with replenishing air) and airtight, and even pressure-resistant. You could even give it an airlock. (In theory, if you had liquid in the void of space, you could also do the same thing there.) The structure lasts for 28 hours.

Tier 6

Master of Liquid (6 Intellect points) Action

If you have a large amount of liquid within short range, each round for the next hour you can create liquid constructs within short range, one construct per round. A construct could be a wall, a shield (offering a target cover), a blunt attack against a single foe inflicting 10 points of damage, and so on. These constructs are large but simple.

Action to initiate.