[FOCI]

Scavenges

Cypher System Rulebook 1e

When not running and hiding, you sift the ruins of civilization for useful remnants to ensure your survival.

Tier 1

Post-Apocalyptic Survivor Skill

You are trained in stealth and Might defense tasks.

Ruin Lore Skill

You are trained in scavenging, which means you're more likely to find useful things, and junk that can potentially be turned into useful things in the ruins of what came before.

Tier 2

Junkmonger (2 Intellect points) Skill

You are trained in crafting two kinds of items using scavenged junk. If you have scavenged (or otherwise obtained) at least two pieces of junk in different categories (electronic, plastic, dangerous, metallic, glass, or textile), you have the materials you need to craft a new item in one of your areas of training (unless the GM deems otherwise).

Tier 3

Taking Advantage Enabler

When your foe is weakened, dazed, stunned, moved down the damage track, or disadvantaged in some other way, your attacks against that foe are eased beyond any other modifications due to the disadvantage.

Incredible Health Enabler

Thanks to a dip in a magical pool, an injection of artificial antibodies and immune defense nanobots into your bloodstream, exposure to strange radiation, or something else, you are now immune to diseases, viruses, and mutations of any kind.

Tier 4

Know Where to Look Enabler

Whenever the GM obtains a result for you on the Useful Stuff table, you get two results instead of one. If the GM is using some other method to generate rewards for finding valuables, you should gain double the result you would otherwise obtain.

Tier 5

Recycled Cyphers Enabler

All manifest cypher you use function at one level higher than normal. In junk from the Junk table a helmet.

Tier 6

Artifact Scavenger (6 Intellect points+2 XP) Action+

You've developed a sixth sense for searching for the most valuable items in the wasteland. If you spend the time required to succeed on two scavenging tasks, you can exchange all the results you would otherwise obtain for a chance to gain an artifact of the GM's choosing if you succeed on a difficulty 6 Intellect task. You can use this ability at most once per day, and never within the same general area.

Action to initiate, several hours to complete.

Reactive Field Enabler

Thanks to a remarkable enhancement of science, magic, psionics, or something even stranger, you now have a force field that radiates 1 inch (2.5 cm) from your body and provides you with +2 to Armor. In addition, if struck by a melee attack, the field creates a backlash that inflicts 4 points of electricity damage to the attacker.

GM Intrusions: An item made with recycled junk breaks. Someone shows up claiming that he useful item or piece of junk scavenged belongs to them. A recycled cypher explodes.