[FOCI]

Saves Lives

Translation Codex

With so many hospital dramas about, it's no wonder that the idea of impossibly quick and knowledgeable physicians has bled its way into the fictions of the Strange. This is not to say that the real Earth is devoid of such masters of the healing arts, but simply that they are far more prevalent in the more loosely defined physical realities of the recursions.

Those who save lives practice medicine the way soldiers fire a weapon. They are quick, cool headed, and as accurate as you can be in the chaos of battle. They can do what normally takes hours or days in mere moments by solving the root of the problem rather than the symptoms. That most of them are intelligent and attractive only reinforces my assertion that they're fictional.

Minor Effect Suggestion

You fix them without using up any medical supplies.

Major Effect Suggestion

You restore an additional 1d6 points to a Pool of their choice.

Medicine

All of your Focus powers require the use of healing kits and other medical devices, and you must touch your targetbut you may use the healing skill for all rolls.

Extra Equipment

A healing kit.

Tier 1

Medic Enabler

You are trained in healing tasks.

First Aid (1 Intellect point)Action

You restore 1d6 points of Might (or Health) to a living target. Usable once per day per person.

Tier 2

Bandage (2 Intellect points)Action

You move a living target one step up the Damage Track.

Tier 3

Cure (3 Intellect points)Action

You remove one condition such as poison or disease from a target. This won't remove long term chronic conditions.

Tier 4

Stimulant (4 Intellect points)Action

You give a player character an injection or pill, restoring 1d6 points to their Speed or Intellect pool.

Usable once per day per person.

Specialist Enabler

You are specialized in healing tasks.

Tier 5

Street Surgery (5 Intellect points)Action

You perform an invasive procedure on a willing target, who becomes stunned for one round while you operate, after which time they regain 2d6 Might or Health points.

Usable once per day per person.

Tier 6

Resuscitate (6 Intellect points)Action

You move a target back to Hale on the Condition Track, even if they were at Dead, so long as they have not been dead for more than ten minutes. Usable once per day per person.

GM Intrusion: Complications emerge and the difficulty of the heal task increases by two. Failure could be fatal.s