[FOCI]
Translation Codex
With so many hospital dramas about, it's no wonder that the idea of impossibly quick and knowledgeable physicians has bled its way into the fictions of the Strange. This is not to say that the real Earth is devoid of such masters of the healing arts, but simply that they are far more prevalent in the more loosely defined physical realities of the recursions.
Those who save lives practice medicine the way soldiers fire a weapon. They are quick, cool headed, and as accurate as you can be in the chaos of battle. They can do what normally takes hours or days in mere moments by solving the root of the problem rather than the symptoms. That most of them are intelligent and attractive only reinforces my assertion that they're fictional.
You fix them without using up any medical supplies.
You restore an additional 1d6 points to a Pool of their choice.
All of your Focus powers require the use of healing kits and other medical devices, and you must touch your targetbut you may use the healing skill for all rolls.
A healing kit.
You are trained in healing tasks.
You restore 1d6 points of Might (or Health) to a living target. Usable once per day per person.
You move a living target one step up the Damage Track.
You remove one condition such as poison or disease from a target. This won't remove long term chronic conditions.
You give a player character an injection or pill, restoring 1d6 points to their Speed or Intellect pool.
Usable once per day per person.
You are specialized in healing tasks.
You perform an invasive procedure on a willing target, who becomes stunned for one round while you operate, after which time they regain 2d6 Might or Health points.
Usable once per day per person.
You move a target back to Hale on the Condition Track, even if they were at Dead, so long as they have not been dead for more than ten minutes. Usable once per day per person.
GM Intrusion: Complications emerge and the difficulty of the heal task increases by two. Failure could be fatal.s