[FOCI]

Runs Away

Cypher System Rulebook 1e

Your first instinct is to run from danger, and you've gotten very good at it.

Tier 1

Go Defensive (1 Intellect point) Enabler

When you wish, while in combat, you can enter a state of heightened awareness of threat. While in this state, you can't use points from your Intellect Pool, but you gain +1 to your Speed Edge and gain two assets to Speed defense tasks. This effect lasts as long as you wish or until you attack a foe or no combat is taking place within range of your senses. Once the effect of this ability ends, you can't enter it again for one minute.

Tier 2

Enhanced Speed Enabler

You gain 3 points to your Speed Pool.

Quick to Flee Enabler

You are trained in stealth and movement tasks.

Tier 3

Incredible Running Speed Enabler

You move much farther than normal in a round. This means as a part of another action, you can move up to a long distance. As an action, you can move up to 200 feet (60 m), or up to 500 feet m) as a Speed-based task with a difficulty of 4.

or

Greater Enhanced Speed Enabler

You gain 6 points to your Speed Pool.

Tier 4

Increasing Determination Enabler

If you fail at a noncombat physical task (pushing open a door or climbing a cliff, for example) and then retry the task, the task is eased. If you fail again, you gain no special benefits.

Quick Wits Enabler

When performing a task that would normally require spending points from your Intellect Pool, you can spend points from your Speed Pool instead.

Tier 5

Go to Ground (4 Speed points) Action

You move up to a long distance and attempt to hide. When you do, you gain an asset on the stealth task to blend in, disappear, or otherwise escape the senses of everyone previously aware of your presence.

Tier 6

Burst of Escape (5 Speed points) Enabler

You can take two separate actions this round, as long as one of them is to hide or to move in a direction that is not toward a foe.

or

Skill With Defense Enabler

Choose one type of defense task in which you are not already trained: Might, Speed, or Intellect. You are trained in defense tasks of that type.

GM Intrusions: Quick movements sometimes lead to dropped items, slipping on uneven ground, or going the wrong way by accident.