[FOCI]

You have been given—or you've seized for yourself—a growing mastery over the waters of the world. That mastery isn't absolute, but it does allow you to shape water, thrive within its cool and nourishing grasp, and speak with the denizens of the deep as a potential ally. Whether they will one day truly look upon you as the ruler of the sea depends on how you comport yourself as you gain power to yourself, and whether or not someone else already claims that title.
You probably wear tight-fitting clothing that allows you to move quickly through the water. Your garments might be blue or green, perhaps with a crashing wave motif.
You have a bag of seashells and a metallic pendant shaped like an octopus, a trident, a nautilus shell, a wave, or some other iconography that suggests the sea.
If you wield powers that would normally use force or other energy, they use water instead. For example, a blast of energy might create a wave of water that crashes down on your target.
Also, if you wish, you can swap an ability gained from your type for the following.
You cause water to bubble up from a spot on the ground you can see. The water flows from that spot for one minute, creating about 1 gallon (4 liters) by the time it stops.
You can take an extra action. You may use this action only to move or perform a movement-related activity.
The difficulty of any Speed defense action you take before the end of the next round is reduced by one step.
You gain 3 new points to divide among your stat Pools however you wish. If you're away from open water for longer than one day, these points fade. They return within two rounds of you fully submerging yourself in water.
You can see, breathe, and survive underwater even at great depths, and are trained in swimming tasks.
You are trained at tasks to identify aquatic creatures and geography.
You can convey a basic concept or ask a simple question to a creature that lives underwater and cannot speak or understand speech, and the creature can provide you with a basic answer. If you apply a level of Effort and succeed on an interaction task, the affected creature performs a favor for you, though usually will refuse one that risks its life.
You gain 3 new points to divide among your stat Pools however you wish and +1 to your Speed Edge. If you're away from open water for longer than one day, these points and the extra Edge fade. They return within two rounds of you fully submerging yourself in water
You are sustained by the sea. When you spend time at least half-submerged in water, you can regain 1 Might point per round and must give your full concentration to the process each round, to a maximum number of points equal to your tier. You can use this ability again after your next recovery roll.
Action to initiate; action each round to regain Might.
You produce a churning wave of water that crashes forward a short distance in an arc that is approximately 50 feet (15 m) wide at the end. This turbulent force inflicts a moderate wound (4 points). If you apply Effort to increase the damage rather than to decrease the difficulty, you deal 2 additional points of damage per level of Effort (instead of 3 points), and targets in the area take 1 point of damage even if you fail the attack roll. If you use this ability while standing in or submerged in water, either on land or in the water, you can use this ability with a level of Effort for free, which doesn't count against your normal Effort limit.
You gain 3 new points to divide among your stat Pools however you wish and an additional +1 to your Speed Edge. If you're away from open water for longer than one day, these points and the extra Edge fade. They return within two rounds of you fully submerging yourself in water.
For ten minutes, while moving through water, you can swim a long distance each round and still take an action. Alternatively, you can create a bubble of air an immediate distance across and move it and all its contents (possibly including yourself) a short distance each round as your entire action each round for 10 minutes.
Action to initiate or create.
You create a wall of turbulent water up to 2,500 square feet (762 sq. m) in size, shaped as you wish. The wall of water is a level 7 barrier. Anyone attempting to swim or pass through the wall automatically takes 10 points of damage. The wall lasts for one hour. Alternatively, you can create a moving wall of water (a tsunami) by applying levels of Effort. Each level of Effort you apply when you create the water wall gives it the impetus to move a short distance before collapsing. If you apply multiple levels of Effort, the tsunami sweeps forward a short distance each round, before finally collapsing. Creatures caught up in the moving wave must succeed on a Speed defense task or take 8 points of damage.
Action to create.
GM Intrusions: A denizen of the sea takes offense. No open water is to be found. Water becomes polluted from unrelenting waste.