[FOCI]

Remembers the Past

Rust and Redemption

You are a student of the before-times. Maybe that's because you grew up in the ruins of an old library and read everything as your hobby, you found a friendly AI archivist who taught you about how things once were, you're long-lived and were alive before the apocalypse, or you have a deep recollection of the world before the end for some other reason. This knowledge gives you an appreciation of the before-times as well as a point of view that many other survivors lack that benefits you in and around ruins. You can find things others wouldn't know to look for, plucking fruits of the past that would otherwise go unharvested.

Additional Equipment

One book on a technical topic such as plumbing, carpentry, electronics, or physics; it provides you an asset on a related task if you spend ten minutes perusing the book ahead of time.

Minor Effect Suggestion

You remember something about the area that proves advantageous later, such as realizing there's probably a fresh location to scavenge close by that has a good chance of not having been picked over by other survivors.

Major Effect Suggestion

A foe forgets about you unless you draw attention to yourself.

Tier 1

Ruin Lore Skill

You are trained in scavenging, which means you're more likely to find useful things, and junk that can potentially be turned into useful things in the ruins of what came before.

Knowledge Skills Skill

You are trained in two skills in which you are not already trained. Choose two areas of knowledge such as history, geography, archeology, and so on. You can select this ability multiple times. Each time you select it, you must choose two different skills.

Tier 2

Fixer Enabler

You’ve learned enough of the past that you are trained in tasks to repair and build before-times equipment, or equipment made with before-times parts. In addition, repairing and building tasks take you about 20% less time to complete.

Know the Way Enabler

You are familiar with before-times buildings and other structures, which extends to ruins of the same. You are trained in tasks related to getting around inside those buildings quickly, finding alternate routes, finding places to hide, and other tasks associated with gaining a benefit by being able to picture a likely floor plan of any given building. Enabler.

Tier 3

Ability Choice: Choose either Disable Mechanisms or Resource Seeker as your tier 3 ability.

Disable Mechanisms (3 Speed points) Action

With a keen eye and quick moves, you disrupt some functions of a robot or machine and inflict upon it one of the following maladies

You must touch the robot or machine to disrupt it (if you are making an attack, it inflicts no damage).

or

Resource Seeker (3+ Intellect points) Action

When you are looking for a specific inexpensive item you’d like to scavenge from nearby ruins, such as a candle, an aspirin, or a can of preserved chili, you can focus your attention on it so that you are more likely to find it. For the next ten minutes, if what you are seeking is within long range, you find it if you succeed on a difficulty 2 Intellect roll. Each time you use this ability again in the same area, the difficulty is hindered by one additional step. For each level of Effort you apply, you can attempt to find an object of one higher expense category, but the base difficulty of the Intellect roll also increases by 1 per higher expense category.

Action to initiate.

Tier 4

Improvise (3 Intellect points) Enabler

When you perform a task in which you are not trained, you can improvise to gain an asset on the task. The asset might be a tool you cobble together, a sudden insight into overcoming a problem, or a rush of dumb luck.

Tier 5

Task Specialization Enabler

Choose one task (other than attacks or defense) that you are trained in. You become specialized in that task. (You can instead use this ability as Task Training to become trained in a task you aren't trained in.)

Tier 6

Ability Choice: Choose either Skill With Attacks, Skill With Defense, or Use the Network as your tier 6 ability.

Skill With Attacks Enabler

Choose one type of attack in which you are not already trained: light bashing, light bladed, light ranged, medium bashing, medium bladed, medium ranged, heavy bashing, heavy bladed, or heavy ranged. You are trained in attacks using that type of weapon. You can select this ability multiple times. Each time you select it, you must choose a different type of attack.

Skill With Defense Enabler

Choose one type of defense task in which you are not already trained: Might, Speed, or Intellect. You are trained in defense tasks of that type.

or

Use the Network (5 Intellect points) Action

With a few minutes of looking around and preparing, you can access remnants of the before-times internet and satellite network (or an active network on which AIs who are not immediately dangerous reside). The GM may decide there is no such connection in the area, but if there is, you can ask one basic question about anything happening within 10 miles (16 km) and receive a simple answer. For example, you could ask about the location of a specific creature or individual, and if they are within the range of this ability, you’ll learn about it from a still-functioning camera feed, satellite feed, or AI interaction.

Action to initiate.

GM Intrusions: An enemy from the character’s past finally catches up with them