[FOCI]

Rejuvenates the Infirm

In Translation

You attended the best medical academy and got top marks in your class. You completed your internship in the Tissue Restoratorium in only a year. Now that you have finally achieved your medical honors and received your personal autodoc (slaved to your nervous system), you have your pick of appointments. You can choose to apply your arts almost anywhere, or if you choose, put your skills to use out in the field. Doing the latter is more dangerous, but you're likely to find subjects in more immediate need of your talents.

You probably wear clothes that bear the insignia of a medical professional, and when people address you by your honorific ("Doctor," in most recursions), you approve.

Spinners are more often than not the kind of characters that choose this focus.

Equipment

Clothing appropriate to your recursion (in Ruk, a bodysuit and an umbilical), an autodoc (slaved to your nervous system), a weapon of your choice, and an account with 200 bits.

Minor Effect Suggestion

The target is healed for 1 additional point.

Major Effect Suggestion

The target is healed for 2 additional points.

Tier 1

Rebuild Tissue (1 Intellect point) Action

Using your handheld autodoc, you restore 1d6 points to one stat Pool of any creature. This ability is a difficulty 2 Intellect task. Each time you attempt to heal the same creature, the difficulty increases by one step. The difficulty returns to 2 after that creature rests for ten hours.

Tier 2

Regeneration Pool (2+ Intellect points) Action

Using your handheld autodoc, you grant a creature an additional stat Pool called Regeneration that contains 1 point. Creating the Pool is a difficulty 2 Intellect task. Each time you attempt to grant an additional point to the same creature's Pool, the difficulty increases by one step and you must apply an additional level of Effort (no Effort to grant 1 point, one level of Effort to grant 2 points, and so on). The difficulty returns to 2 after that creature rests for ten hours. The Regeneration Pool lasts until it is used up or until after that creature's next ten-hour recovery roll, whichever comes first. When spending points from any other Pool, the creature can take one, some, or all of the points from the Regeneration Pool first.

Tier 3

Alleviate (3 Intellect points) Action

Using your handheld autodoc, you attempt to cancel or cure one malady (such as disease or poison) in one creature that you touch.

Tier 4

Reprogram Mind (4+ Intellect points) Action

Using your handheld autodoc, you attempt to deprogram a creature whose mind has been suborned by an outside influence. A creature that doesn't want to be deprogrammed must first be restrained. You can also use this ability to inject attitudes and memories into a level 2 or lower creature that didn't originally have those attitudes or memories. Subtle memories and attitudes could be permanent, but radical changes to a creature's mind usually last a day at most. Instead of applying Effort to decrease the difficulty, you can apply Effort to increase the maximum level of the target. Thus, to adjust the mind of a level 5 target (three levels above the normal limit), you must apply three levels of Effort.

Tier 5

Increase Edge (5 Intellect points) Action

Using your handheld autodoc, you can give a creature +1 to its Might Edge, Speed Edge, or Intellect Edge for up to one hour, or until you use this ability again. This ability is a difficulty 3 Intellect task.

Tier 6

Nanobot Revival (6+ Intellect points) Action

Using your handheld autodoc, you can bring a dead creature back to life if you have, at minimum, its mostly intact brain. The target's missing tissues are rebuilt from surrounding matter until a fully restored, living creature is revived after twenty-four hours. This ability is a difficulty 4 Intellect task. Each time you attempt to return the same creature to life, the difficulty increases by one step.

Action to initiate; twenty-four hours to revive.

GM Intrusions: Your autodoc needs a charge. Your autodoc malfunctions and severs one of the subject's limbs. The subject lapses into a coma for no apparent reason. A relative of a subject you failed to save in the past appears and demands reparations