s[FOCI]
Numenera Destiny
You radiate a strange energy—a "biomorphic field" according to a nano you once met— that makes you tougher than others, with an ability to heal that outstrips that of normal people. The field seems to strengthen as you gain experience, and you're certain that as it grows in power, you'll be able to touch other creatures with it to sense their presence, heal them, detect their feelings, and possibly even hurt those who are revealed to be enemies.
You might consider your biomorphic field a curse, the effect of a strange numenera item embedded in your flesh, a metallic amulet that keeps turning up no matter how many times you try to lose it, a genetic mutation (or genetic tweak from your forebears), or maybe even as the direct intervention of some prior-world deity that you hope to meet one day. However it came to be, it's a fact that dangerous risks are lessened for you, though not completely without consequence; if you are damaged enough, the flame of vitality that you radiate will be snuffed out.
You wear tough clothing that can withstand a lot, because even though you are mighty, regular clothing and possessions are not. Usually your biomorphic field is little more than a subtle sparkle, but when you use an ability, you radiate a momentary flash of gold light.
Though anyone might find that coming back from death, at least in the short term, is a desirable trait, those who put themselves into harm's way most directly, like Glaives and Delves, are likely to benefit the most from it.
You have a small, metallic pendant that always seems to turn up, even after you've apparently lost it or left it behind. It's resisted all attempts you've made to scan, understand, or find out more about it.
You spontaneously regain 1 point in one of your stat Pools.
You spontaneously regain 2 points in two of your stat Pools.
Your biomorphic field sustains you. You gain +6 to your Might Pool.
Your biomorphic field grants you an additional one-action recovery each day.
Ability Choice: Choose either Detect Life or Empathy as your tier 3 ability.
You consciously send out a pulse of your biomorphic field. You detect all living creatures within short range, even if they are behind cover, though not if they're behind a force field. When you detect a creature, you detect its general location (to within an immediate range). If you apply two additional levels of Effort, you can increase the range of detection to long.
You consciously send out a pulse of your biomorphic field and focus it on a living creature within short range that you can see or know to be there. If you succeed, you learn that creature's level, as well as its surface feelings and thoughts for up to the next minute. If it becomes aware of your empathic probe, it can attempt to escape your focus with a mental effort or by moving out of short range.
Action to initiate.
You consciously send out a pulse of your biomorphic field and focus it on a living creature within short range. The target gains a free and immediate one-action recovery roll. You can't use this ability again on that creature until after its next ten-hour rest.
Your biomorphic field continues to function even if you die from violence, as long as your body is mostly intact. One minute after your death, your biomorphic field pulses and brings you back to life; however, you come back with a permanent 2-point deduction from your Intellect Pool.
A character who Radiates Vitality might discover that their tier 5 Regenerate ability is both a blessing and a curse, because relying on it too much leads to a kind of malaise that vitality alone can't fix.
Ability Choice: Choose either Biomorphic Detonation or Regenerate Other as your tier 6 ability.
You radiate a pulse of biomorphic energy up to a short distance away, but you tune it to disrupt life in an area an immediate distance across. All within the detonation take 5 points of damage that ignores Armor (unless it is Armor provided by a force field effect). If you apply additional Effort to increase the damage, you deal 2 additional points of damage per level of Effort (instead of 3 points); targets in the area take 1 point of damage even if you fail the attack roll.
You can confer your tier 5 Regenerate ability on another creature that you touch and attempt to return it to life, as long as its body is mostly intact. The difficulty of the task is equal to 3 plus the number of days the target has been dead. (If the body has been perfectly preserved in stasis or through some other non-damaging preservation mechanism, then no time limit applies.)
GM Intrusions: Sometimes creatures with strange biology or who emit energy fields of their own interact with a biomorphic field in an unexpected manner.