[FOCI]

Quells Undead

Worlds Numberless and Strange

You specialize in destroying that which nature has already killed once. These abominations, often called undead, include zombies, mummies, vampires, some varieties of ghouls, ghosts, and many more. All share the trait of not really being alive. Your job is to eliminate that final link to their former life: animation. Why you are so intent on ending the reign of the dead is up to you, but most people don’t take this focus unless they had a terrifyingly close encounter with the undead in the past.

You wear normal clothes for your recursion, heavy gloves, and some kind of eye covering, and you might display a disfiguring scar from past run-ins with the undead as a badge of honor.

Destroying undead wherever they appear could be a passion for a character of any type, though vectors most commonly choose this focus.

Equipment

Clothing appropriate to the recursion, leather coat (light armor), helmet, two weapons of your choice, and a lethal dose of poison in case you need to prevent yourself from being turned into an undead.

Minor Effect Suggestion

You disable (or completely remove) the undead’s arm, which keeps it busy for one round as it figures out how to attack with its other arm and mouth.

Minor Effect Suggestion

The undead’s head nearly comes off, which confuses it for a round as its head lolls. In subsequent rounds, the difficulty of the undead’s attacks and defenses is modified by one step to its detriment.

Tier 1

Death Dealer Enabler

You inflict 1 additional point of damage when fighting. If your target is an undead creature, you inflict 2 additional points of damage.

Undead Lore Skill

You are trained in knowledge related to undead, including their habits, strengths, and weaknesses.

Tier 2

Unfeeling Callus Enabler

Fighting the dead has left you tougher. You gain +1 to Armor. Against damage from direct attacks by undead, as well as attacks that accelerate rot or necrosis, you gain an additional +1 to Armor.

Tier 3

Evade the Dead Enabler

When you attempt a stealth task, the difficulty is reduced by one step. If attempting to hide from undead, the difficulty is reduced by two steps.

Improved Death Dealer Enabler

If your target is an undead creature, you inflict 3 additional points of damage (bringing the total to 5 additional points).

Tier 4

Horde Attack (3 Might points) Action

You can attack all foes within immediate range. Make separate attack rolls for each foe, but all attacks count as a single action on your turn. When using this ability, you do not gain the benefit of Death Dealer, Improved Death Dealer, or Perfect Death Dealer, but otherwise anything that modifies your attack or damage applies to all attacks.

Tier 5

Stunning Attack (4 Might points) Action

You can stun a living foe so that it loses its next turn, but the attack deals no damage. If you use this ability on an undead creature, the attack deals damage normally and stuns the target so that it loses its next turn.

Tier 6

Fight Death Enabler

You fight death in all its forms, even when it comes for you. When you would normally die, you instead fall unconscious for one round and then awaken. You immediately gain 1d6+6 points to add to your stat Pools. If you die again before you take your next ten-hour recovery roll, you can’t use this ability again.

Perfect Death Dealer Enabler

If your target is an undead creature, you inflict 5 additional points of damage (bringing the total to 10 additional points).

GM Intrusions: You get bit by the undead. You discover an allied NPC is actually undead. A powerful undead recognizes you as its nemesis.