[FOCI]

Pulls Strings

Earth Codex

You're a mover and shaker, getting things done through superior networking and trading favors. Your reputation as someone who gets things done is well deserved. People come to you with problems and you solve them, but never for free. Some people amass wealth. You collect favors. In this way you build up a dragon's hoard of power and influence, stored for a rainy day.

Minor Effect Suggestion

A person involved in the situation already owes you a small favor.

Major Effect Suggestion

A person involved in the situation already owes you a big favor.

Equipment

Fine clothes, smartphone, $500.

Organization

Some of your abilities from this focus will relate to an organization to which you Choose one group (e.g. government branch, corporation, or social scene) at character creation.

Tier 1

Web of Power Enabler

You begin with the Position and Contact long-term Benefits (see The Strange corebook, page 124). Both are related to your organization.

Tier 2

Simple Request (2 Intellect points) Action

You initiate one simple task to be performed by your organization (e.g. acquisition of mundane gear, information on a person of interest). It takes 24 hours for the task to be completed.

Action to initiate.

Tier 3

Sweet Talker Enabler

Your Position grants you an asset on tasks related to persuasion and bargaining.

Tier 4

Complex Request (4 Intellect points) Actioin

You put your organization onto a major task, such as performing a delicate or dangerous mission on your behalf. This takes approximately one week (subject to GM discretion).

Action to initiate.

Tier 5

Above the Fray Skill

You are now trained in Intellect Defense after years of defending against social maneuvers and manipulations.

Tier 6

Push on a String (6 Intellect points) Action

You force your organization to accomplish something huge (e,g, restructuring, creating a powerful subsidiary, or entering a new field). This task takes at least 6 months (subject to GM discretion).

Action to initiate.

Master ManipulatorSkill

You are trained in persuasion and bargaining. You also gain 2 points to your Intellect pool.

GM Intrusion: You're temporarily on the outs with your usual social circles (+2 Difficulty on social tasks for 24 hours if they relate to your status or position).