[FOCI]
Numenera Character Options 2
The world is a hard place filled with danger and loss. You might know that firsthand. But instead of becoming bitter and vowing revenge on the world, you chose a healing path. Many people are worthy of being helped, healed, and supported in their endeavors. And you're the perfect person to provide that care. Doing so helps keep you grounded, at peace, and keeps the shadows from your dreams at night.
Helping others instead of yourself means you might not have the richest cloak or the finest shoes, or know what it's like to wear anything other than secondhand garments. However, you also have mementos given to you by those you've helped in the past, like the oddity that hums a tiny melody, given to you by the man you saved from aggressive abhumans.
An ally is inspired and regains 2 points to a Pool.
You can use your Healer ability without having to use an action at any point before the end of the next round.
You are trained in healing tasks.
You have a clear mind for determining the best way to proceed. When you give another character a suggestion involving his next action, the difficulty of that action is reduced by one step.
When you help another character with a task, you don't have to be trained in that taskto provide that character with a one-step reduction in that task's difficulty.
You gain 1 to your Intellect Edge.
Through wit, charm, humor, and grace, you are trained in all social interactions other than those involving coercion or intimidation. During rests, you put friends and comrades at ease so much that they gain +1 to their recovery rolls.
You are specialized in healing tasks instead of trained. If you are already specialized in healing tasks, you always restore a minimum of 1 point with your healing tasks, regardless of the roll.
You are trained in tasks to discern others' motives and to ascertain their general nature. You have a knack for sensing whether or not someone is truly worth helping and healing.
You're so good at providing support that when you help another character with a task, you don't have to be trained in that task to provide that character with a two-step reduction—instead of a one-step reduction—in that task's difficulty.
Three allies you can see come under your protection. You are trained in all tasks involving finding, healing, interacting with, and protecting them. You can support one squad at a time.
Action to initiate.
GM Intrusions: Someone the character helped, nursed back to health, or vouched for turns out to be an enemy working against the group’s goals.