[FOCI]


In Translation
You can project a particular kind of energy from a custom device you carry (or that is integrated with you) or from your very flesh. When you first gain this focus, you and your GM must choose what kind of energy you emit, and how you emit it. Types of energy include heat, light, sonic, electricity, x-rays, plasma, magnetic pulses, radiation, cold, colored "light" that delivers a massive concussive force, or something else. How you emit the energy depends on whether you project it from a device, from your hands, when you scream, or (a perennial favorite) from your eyes. Whatever your choices, you may be called upon to summon all your energy at once when the world demands sacrifice from a true hero.
You probably wear a colorful (but tough) suit, goggles to protect your eyes from energy discharges, and a utility belt for needful things. If you gain this focus in a Supers recursion, your suit also probably displays your personal emblem, which is tied to your code name.
Paradoxes are especially drawn to this focus because projecting power and energy is something they are already adept at doing, though vectors are also adept at projecting energy as attacks.
A suit (light armor) with integrated smartphone functionality, a weapon of your choice, a utility belt (which includes a holster for your weapon, a flashlight, a wallet with $200, and extra space for cyphers), and salve for burns.
A residue of your energy clings to you, granting you +1 to Armor for one round.
Make an immediate Emit Energy attack against a foe that costs only 1 Intellect point.
If you perform revisions, those that deal damage at long range use the kind of energy that you project. For example, if you use Exception, instead of the target being jolted by a confluence of fundamental forces, it takes damage from your chosen energy, which might be plasma beams, force beams, fire, or something else. As another example, Shatter causes an object to detonate, but in this case, it does so because of the energy you project.
You project a beam of energy at a target within long range that deals 5 points of energy damage.
You can wear your specially made custom suit (which serves as light armor) for long periods of time without tiring and can compensate for slowed reactions from wearing armor. You reduce the Might cost per hour for wearing armor and the Speed Pool reduction for wearing armor by 2.
When you wish it, your body is sheathed in a layer of your chosen energy for ten minutes. Your Energy Sheath doesn't hurt you, but it automatically inflicts a minor wound (2 points) to anyone who tries to touch you or strike you with a melee attack. You also gain +2 to Armor against damage from your chosen energy type. For each level of Effort applied, you gain an additional +1 to Armor against damage from your chosen energy.
You can drain the power from a device, allowing you to add 1 point to your Intellect Pool per level of the device. The GM determines whether the device is fully drained (likely true of most handheld or smaller devices, including cyphers) or retains some power (likely true of large machines and artifacts).
You create an aura of your energy that allows you to fly a short distance each round for up to ten minutes. You can't carry other creatures with you
Action to initiate.
You charge a small object (such as a plate, a coffee cup, a book, or a rock) with your energy so that it literally glows, vibrates, or steams (depending on your energy type). As part of the same action, you can either hurl the object at a target within short range, or carefully set it down and designate a time within the next minute when it will explode. Whether it explodes on impact or at the designated time, all creatures within immediate range take 4 points of damage. If you apply Effort to increase the damage, the explosion deals 2 additional points of damage per level applied (instead of 3 points); however, targets in the area take 1 point of damage even if you fail the attack roll.
You can build up energy and release it in a miniature nova that targets all creatures and objects within short range (roll attacks for each creature individually). Each round you spend building up energy as your action adds 5 points of damage to the amount of energy you eventually release; however, in each round you must apply one more level of Effort than you applied in the previous round (no Effort in round 1, one level of Effort in round 2, two levels of Effort in round 3, and so on). For example, if you spend three rounds building up energy and apply two levels of Effort, you inflict 15 points of damage when you go nova in round 4.
One or more actions to build up energy; action to release.
GM Intrusions: Your equipment, clothing, or suit is scorched or destroyed. A beam reflects off a surface and hits an unintended target. You ingest too much energy while draining a device and risk going nova unintentionally.