[FOCI]

Preys on the Psyche

Translation Codex

A horrifying set of powers, those who prey on the psyche are often supernatural predators in whatever re.cursion they are found. Taking and using the identity and knowledge of those they prey upon, these are monsters of the psionic world, particularly to those of us who so cher.ish our thoughts and memories. I must admit a special fear of them. My mind should be mine alone, thank you.

Despite their status as an apex predator, those who practice this Focus can also use their powers for investigative pur. poses, rifling through the minds of the wicked. Just don't let them turn their thirsty gaze on you.

Minor Effect Suggestion

You learn one additional piece of information about your prey.

Major Effect Suggestion

You get a strong sense of your prey's personality, granting you an asset on Focus power rolls against them this encounter.

Tier 1

Will Thief (1 Intellect point) Action

You deal 2 damage to a living target within long range, regaining 2 points to your

Intellect pool if successful.

Tier 2

Sense Weakness (2 Intellect points) Action

You search a living target's mind for a weakness, granting you an asset on all further Intellect based tasks made against them.

Tier 3

Feast (3 Intellect points) Action

You steal the will from all living beings within Immediate range, dealing 2 damage and regaining 2 Intellect pool for each mind you successfully attack with this power.

Tier 4

Taken Desire (4 Intellect points) Action

You learn the deepest desire of a living target within Long range; however, you gain this desire upon learning it. Your new desire lasts for ten minutes.

Tier 5

Steal Skill (5 Intellect points) Action

You steal a skill from a living target within long range, granting you the training or specialization your victim had for ten minutes. The target has loses their levels in this skill until the ten minutes are up.

Action to initiate.

Tier 6

Steal Identity (6 Intellect points) Action

You steal the very essence of a living target within Long range, causing everyone who meets them to forget who they ever were, and everyone who meets you to think you are them. This effect lasts for 3 hours.

Action to initiate.

GM Intrusion: You are overwhelmed by the thoughts around you, causing you to suffer a one-step penalty on all tasks until you get a chance to feed on a mind.