[FOCI]

It's Only Magic
The moon is a powerful force on the world, in terms of both science and magic. She hangs overhead like a watchful eye, makes creatures act strangely, represents cycles of time, and causes the ebb and flow of the tides. To you, she is a friend, an inspiration, and a constant reminder that someone is watching over you. You wield her magic to create beams of dangerous light, influence others, travel, and sense the underlying truth and reality of things. The day is not your foe (after all, the moon is often visible during the day), but you prefer the night when the moon can be the brightest light in the sky. You might call yourself a moonchild or a moon witch. You probably prefer black, white, or grey clothing, with flowing portions such as long sleeves, a cape, or a long coat. You might have one or more tattoos or tokens representing the moon, either full, crescent, or in multiple phases. Your favorite jewelry and adornments (like buttons) usually have moonstones.
Your foe is dazzled by a burst of moonlight, hindering them for one round.
A surge of lunar power knocks your foe prone and disarms them of an object they're holding, which lands an immediate distance away.
You emit a cone of pale, cool moonlight from your hand, illuminating up to a short distance with dim light, lasting for one minute. As your action or as part of the action of activating this ability, you can tighten the beam so it focuses on one creature, inflicting either 4 points of cold damage or 2 points of Intellect damage (ignores Armor), which immediately ends the spell. You automatically know if the struck creature is a shapechanger (such as a werewolf), although this doesn’t tell you what kind of shapechanger they are or what their true form is. Action.
You can see in extremely dim light as though it were bright light. You can see in total darkness as if it were extremely dim light.
Your words twist the mind of a character within short range who is able to understand you, unlocking their more primitive instincts. As a result, they gain an asset on their Might-based attack rolls for one minute.
Action to initiate.
Ability Choice: Choose either Nightstrike or Spur Effort as your tier 3 ability. Whichever one you choose, you also gain Moon Adaptation.
When you attack a foe in dim light or darkness, you get a free level of Effort on the attack.
or
You select an ally within immediate range. If that character applies Effort to a task on their next turn, they can apply a free level of Effort on that task.
You can survive indefinitely in a vacuum environment (such as the moon or space). Although Moon Adaptation protects you from the airless environment of the moon, people traveling with you aren’t so lucky—unless you teleport directly to a pressurized location such as a moon base or an abandoned NASA vehicle.
You call down dozens of rays of moonlight into an adjacent short area. All within the area take 4 points of damage from mystical cold and glow with faint moonlight equivalent to a candle for one minute (a creature can end this glow early as an action or by entering an area that moonlight cannot penetrate, such as a deep cave or a room with no windows). You automatically know if any creature in the area is a shapechanger (such as a werewolf), although this doesn’t tell you what kind of shapechanger they are or what their true form is. If you apply Effort to increase the damage rather than to ease the task, you deal 2 additional points of damage per level of Effort (instead of 3 points); targets in the area take 1 point of damage even if you fail the attack roll. Action.
You instantaneously transmit yourself to any location on Earth, as long as moonlight is shining on you and on the spot you want to be. Alternatively, you can instantaneously transport yourself from Earth to the moon or back again. In addition to the normal options for using Effort, you can use Effort to bring other people with you; each level of Effort used in this way affects up to three additional targets. You must touch any additional targets. Action.
Ability Choice: Choose either Precognition or True Senses as your tier 6 ability.
You dimly sense the future for the next ten minutes. This has the following effects until the duration expires
You can see in complete darkness up to 50 feet (15 m) as if it were dim light. You recognize holograms, disguises, optical illusions, sound mimicry, and other such tricks (for all senses) for what they are.
GM Intrusions: The moon’s power is obscured from you. Spells can intensify to dangerous levels. A casual ally’s loyalty changes.