[FOCI]

Plays Too Many Games

Cypher System Rulebook 1e

Lessons, reflexes, and strategies you've learned by playing too many games have applications in the real world, where people who don't play enough toil and live their dreary lives.

Tier 1

Game Lessons Enabler

You've played so many games that you've picked up some real knowledge. Choose any two noncombat skills. You are trained in those skills.

Gamer Enabler

Pick any one style of game such as real-time strategy games, games of chance in the style of poker, roleplaying games, and so on. You can apply an asset to a task related to playing that style of game once between each recovery roll.

Tier 2

Zero Dark Eyes Enabler

Some people's eyes are degraded by constantly playing games. And maybe that'll happen to you, but not yet. You're still young and instead of degrading, your vision is actually better thanks to all your practice. You can see in very dim light as though it were bright light. You can see in total darkness as if it were very dim light.

Resist Tricks Enabler

You're trained in solving puzzles and recognizing tricks from years of game playing.

Tier 3

Sniper's Aim Enabler

By dint of almost constant practice playing games that simulate making ranged attacks, your hand-eye coordination is off the chart. You have an asset on all ranged attacks.

or

Enhanced Speed Edge Enabler

You gain +1 to your Speed Edge.

Tier 4

Mind Games (3 Intellect points) Action

You use lies and trickery, mockery, and perhaps even hateful, obscene language against a foe that can understand you. If successful, the foe is stunned for one round and cannot act, and it is dazed in the following round, during which time its tasks are hindered.

Tier 4

Enhanced Intellect Enabler

You gain 3 points to your Intellect Pool.

Tier 5

Gamer's Fortitude Action

Sitting and playing a game for twelve hours straight is not something most people can do, but you've figured it out. Once after each ten-hour recovery roll, you can transfer up to 5 points between your Pools in any combination, at a rate of 1 point per round. For example, you could transfer 3 points of Might to Speed and 2 points of Intellect to Speed, which would take a total of five rounds.

Tier 6

Mind Surge Action

In addition to your normal recovery rolls each day, you can—at any time between ten-hour rests—recover 1d6+6 points to your Intellect Pool.

or

Gaming God Enabler

Any time you use Effort on an Intellect action, add one of the following enhancements to the action (your choice)

GM Intrusions: Missed attacks strike the wrong target. Equipment breaks. Sometimes people react negatively to someone who has lived most of their life in imaginary game worlds.