[FOCI]
Predation
Sure, you've got all your eggs in one basket—but that basket is a test tube and those eggs are going to grow up to be T. rexes. Your knowledge of gene splicing, cloning, animal husbandry, and other forms of creation is beyond compare. No one builds, breeds, or blueprints new species and creatures like you do.
You probably don't care what you're wearing, as long as it has lots of pockets for your tools and equipment (and sometimes for a baby creature who needs your body heat).
Tecs often Play God, but it's not uncommon to find Pteryx and other types following this path.
You learn one additional piece of information that is useful to your task.
Your plans worked so well that you halved the time they would normally take.
You can study a creature or plant and learn one thing about where it came from. You might uncover its place of origin, its creator (if it has one), or the way in which it was formed.
Through voice and actions, you temporarily convince a nonhuman creature within short range that you are its parent or creator. It remains calm for up to two rounds, as long as you focus all your attention on it. The GM has final say over what counts as a nonhuman creature, but unless some kind of deception is at work, you should know whether you can affect a creature before you attempt to use this ability on it. The creature must have at least some biological components to be affected by your ability.
You always carry a portable healing lab. It includes a variety of salves, patches, devices, and injections that you've created to heal nonhuman creatures. If you spend an action using one of these, you can heal a willing creature for 3 points of health. You can apply a level of Effort to increase the health points by 2.Thus, to heal a creature for 7 points of health, you must apply two levels of Effort. The lab can be used three times before it needs to be restocked (which takes about 24 hours).
You are trained in all actions that involve creating or growing life forms, including planting seeds, birthing, animal husbandry, hatching eggs, and raising young.
You take ten minutes to create a serum that causes a single nonhuman creature (level 3 or lower) to mature to its fully grown size, strength, weight, and so on in just 48 hours. You can apply a level of Effort to increase the maximum level of the target. Thus, to grow a level 5 creature (two levels above the normal limit), you must apply two levels of Effort. The effect is permanent.
Action to inject.
If you have the right tools (lab, serums, samples, and so on) and spend at least a week working on it, you can create the necessary technology to splice the genes of one nonhuman creature into another. The two (or more) creatures must be decided ahead of time and all must be level 3 or lower. Using the device to do the splicing is an action. Your changes make the creature function either one level higher or one level lower than it normally does. You can apply a level of Effort to increase the maximum level of the target. Thus, to splice a level 5 creature (two levels above the normal limit), you must apply two levels of Effort. The effect is permanent.
If you have the right tools (lab, serums, samples, and so on) and spend at least a week working on it, you can clone a nonhuman creature (up to level 5) that you have easy access to. You can apply a level of Effort to increase the maximum level of the target. Thus, to clone a level 7 creature (two levels above the normal limit), you must apply two levels of Effort. The cloned creature requires an additional week to reach maturity.Until that time, it is considered a level 2 creature (no matter its final level). s
If you have the right tools and the ability to focus completely for ten minutes, you can attempt to bring a recently deceased nonhuman creature back to life. They must have died within the last ten minutes, their body must be mostly intact, and they must have died from something that can be fixed with technology (such as asphyxiation, heart stoppage, and so on). This does not work for creatures that have been dead for more than ten minutes, nor for creatures that have been decapitated or otherwise had their bodies mutilated beyond repair. (You should work with the GM to decide if a creature can be revived.)
GM Intrusions: Whoops, that experiment went wildly wrong. Your beaker breaks. Your baby dinosaur escapes. You spliced two genes that you definitely should not have spliced.