[FOCI]

Cypher System Rulebook 1e
You're a crack starship pilot. You feel most alive when the engines are running hot, the floor plates are thrumming beneath your feet, and the stars (or fractalscapes) stream past the viewports in a continuous accelerating streak. Whether you pilot starcraft along a dangerous trade route, explore places no one has gone before, or work as a courier, you are the master of your own domain: your starship.
Depending on the recursion where this focus is available, your starcraft either moves between discrete locations in a given recursion, is a recursion in and of itself, or navigates the Strange. Before you choose this focus, work with your GM to be sure that you'll have the opportunity to access a starcraft or chaos ship.
Piloting is a glamorous job that requires glamorous attire, so you wear striking clothing, possibly including holo-tattoos, data jewelry, and other elaborate accessories.
Spinners are most drawn to this focus, though paradoxes and vectors also enjoy the freedom of piloting a starcraft.
If you take this focus in Ruk, your starcraft is a chaos ship, and the focus name changes to Sails the Strange.
Clothing appropriate to your recursion (in Ruk, a bodysuit and an umbilical), a weapon of your choice, an overdrawn account (–300 bits), and, with your GM's approval, access to a small starcraft.
Small starcraft level 4; health 20; Armor 4; radically compresses time required to travel distances in normal space by traveling through an alternate medium (such as hyperspace, the Strange, or a warp bubble); attack inflicts a moderate wound (5 points) to a range of 20 miles (32 km); fits six people plus cargo
The difficulty of the next task attempted by an ally (either personally or in operating one of the starcraft's systems, such as communication, sensors, weapons, and so on) is reduced by one step.
You can take an immediate extra action, either personally or in operating one of the starcraft's systems, such as communication, sensors, weapons, and so on.
You are trained in all tasks related to piloting a starcraft. Generally speaking, piloting tasks are Speed-based tasks, though using sensors and communication instruments are Intellect-based tasks.
After each ten-hour recovery roll when you have access to the starcraft's digital library (or the All Song, if you begin in Ruk), choose one field of knowledge related to a world, a site in the Strange, a recursion, or some other location. The field might be habitations, customs, governments, characteristics of the main race or races, important figures, and so on. You're trained in that field until you use this ability again. You could use this ability with an area of knowledge you're already trained in to become specialized.
You're familiar with open space (or the Strange itself). If you spend an hour using your craft's sensors and make a difficulty 3 Intellect roll, you can find salvage in the form of abandoned spacecraft, drifting motes of matter that were once inhabited, or a place to hide from pursuit in what most people would otherwise assume to be empty space (such as in a nebula, an asteroid field, or the shadow of a moon). Salvage you turn up includes enough food and water for you and several others, as well as the possibility of weapons, clothing, technological artifacts, survivors, or other usable items. In other contexts, this ability counts as training in tasks related to perception.
One hour.
Staring into the naked weave of hyperspace, the Strange itself, warped space, or a similar effect related to faster-than-light travel is hard on the mind, but you've developed resistance. You're trained in Intellect defense tasks.
You are specialized in all tasks related to piloting a starcraft.
You are trained in tasks related to the repair and maintenance of a starcraft.
You are trained in using starcraft sensory instruments. These instruments allow users to answer general questions about a location, such as "How many people are in the mining colony?" or "Where did the other spacecraft crash?" Action.
You add 3 points to your Speed Pool.
The difficulty of all tasks directly related to a starcraft that you own or have a direct connection with is decreased by one step. Tasks include repair, refueling, finding a breach in the hull, finding a stowaway, and so on. The same goes for any attack or defense rolls you make within the starcraft against enemy boarders, as well as any attack or defense rolls you make with the ship against enemy ships.
You can use a starcraft's communication and sensor arrays to launch an attack that briefly renders an enemy starcraft within 20 miles (32 km) inoperative for up to a minute.
While on a starcraft you own or have a direct connection with, your Might Edge, Speed Edge, and Intellect Edge increase by 1. When you make a recovery roll on a starcraft you're familiar with, you recover an additional 5 points.
GM Intrusions:The starcraft gets lost in space (or in the Strange). The vessel breaks down in the middle of nowhere. Enemy starcraft suddenly appear at the edge of sensor range. You find an alien stowaway.