[FOCI]

Cypher System Rulebook 1e
You don’t use weapons— you are a weapon. With swift knees, kicks, elbows, and submission holds, you inflict incredible damage on your foes. By dint of constant practice and conditioning, you can fight without becoming winded or losing your concentration even when hurt or threatened. Though you like to quip that pain is weakness leaving your body, you probably take great care of yourself, ensuring that your body remains the sharpest, most dependable weapon at your disposal.
MMA fighters or martial artists (as those with your training are sometimes called in recursions that operate under the law of Standard Physics) wear loose, comfortable clothing that allows them a full range of movement. They rarely use weapons other than their own fists, knees, and elbows. Vectors are the best candidates for making full use of this focus.
Needs No Weapon is a draggable focus
Earth: Street clothes, hand wraps, training knife, energy drink mix, smartphone, multitool with sizeable knife (a light weapon if need be), $250.
Ardeyn: Ardeyn clothing, an explorer's pack, 50 crowns.
Ruk: Ruk clothing, an umbilical, light tools, 120 bits.
If this is your starting focus, choose one of the following connections.
You flip your opponent over your shoulder, and he lands prone anywhere you select within immediate range.
You use a submission hold on your foe that renders her immobile and unable to take physical actions for one round, plus one additional round if you succeed on a Might- or Speed-based task to maintain the submission.
You inflict 2 additional points of damage with unarmed attacks.
You have +1 to Armor if you do not wear physical armor.
With a number of quick moves, you make an attack against a foe wielding a weapon, inflicting damage and disarming him so that his weapon is now 10 feet (3 m) away on the ground, or in your hands—your choice. The difficulty of the attack is increased by one step.
You are trained in unarmed attacks.
You spin and move so that your defense and attacks are aided by your fluid motion. For one minute, the difficulty of your attacks and Speed defense rolls is decreased by one step.
For one minute, you automatically deflect or dodge any ranged projectile attacks. However, during this time, the difficulty of all other actions in any round where you are attacked by ranged projectiles is increased by one step
Action to initiate.
You hit your foe in just the right spot, stunning him so that he loses his next action. This attack inflicts no damage.
You are specialized in unarmed attacks. If you are already specialized in unarmed attacks, you instead deal 2 additional points of damage with unarmed attacks.
GM Intrusions Striking certain foes hurts you as much as it hurts them. Opponents with weapons have greater reach. Complicated martial arts moves can knock you off balance.