[FOCI]

Needs No Weapon

Cypher System Rulebook 1e

You don’t use weapons— you are a weapon. With swift knees, kicks, elbows, and submission holds, you inflict incredible damage on your foes. By dint of constant practice and conditioning, you can fight without becoming winded or losing your concentration even when hurt or threatened. Though you like to quip that pain is weakness leaving your body, you probably take great care of yourself, ensuring that your body remains the sharpest, most dependable weapon at your disposal.

MMA fighters or martial artists (as those with your training are sometimes called in recursions that operate under the law of Standard Physics) wear loose, comfortable clothing that allows them a full range of movement. They rarely use weapons other than their own fists, knees, and elbows. Vectors are the best candidates for making full use of this focus.

Needs No Weapon is a draggable focus

Euipment

Earth: Street clothes, hand wraps, training knife, energy drink mix, smartphone, multitool with sizeable knife (a light weapon if need be), $250.

Ardeyn: Ardeyn clothing, an explorer's pack, 50 crowns.

Ruk: Ruk clothing, an umbilical, light tools, 120 bits.

Connection

If this is your starting focus, choose one of the following connections.

  1. Pick one other PC. He once saw you lose a fight on purpose for money.
  2. Pick one other PC. While showing her how to throw someone, you accidentally tore a ligament in her shoulder. She recovered with surgery, but how she feels about you now is up to her.
  3. Pick one other PC. In your former circles, his father was known far and wide as something of a minor criminal.
  4. Pick one other PC. You think she is a natural and just needs a few pointers on handto- hand martial technique. She may feel the same or differently, but you don’t plan to give up on her yet.
Minor Effect Suggestion

You flip your opponent over your shoulder, and he lands prone anywhere you select within immediate range.

Major Effect Suggestion

You use a submission hold on your foe that renders her immobile and unable to take physical actions for one round, plus one additional round if you succeed on a Might- or Speed-based task to maintain the submission.

Tier 1

Fists, Elbows, and Knees of Fury Enabler

You inflict 2 additional points of damage with unarmed attacks.

Tough As Nails Enabler

You have +1 to Armor if you do not wear physical armor.

Tier 2

Advantage to Disadvantage (2 Speed points) Action

With a number of quick moves, you make an attack against a foe wielding a weapon, inflicting damage and disarming him so that his weapon is now 10 feet (3 m) away on the ground, or in your hands—your choice. The difficulty of the attack is increased by one step.

Fighting Style Enabler

You are trained in unarmed attacks.

Tier 3

Moving Like Water (3 Speed points) Action

You spin and move so that your defense and attacks are aided by your fluid motion. For one minute, the difficulty of your attacks and Speed defense rolls is decreased by one step.

Tier 4

Deflect Attacks (4 Speed points) Action

For one minute, you automatically deflect or dodge any ranged projectile attacks. However, during this time, the difficulty of all other actions in any round where you are attacked by ranged projectiles is increased by one step

Action to initiate.

Tier 5

Stunning Attack (4 Might points) Action

You hit your foe in just the right spot, stunning him so that he loses his next action. This attack inflicts no damage.

Tier 6

Master of Style Enabler

You are specialized in unarmed attacks. If you are already specialized in unarmed attacks, you instead deal 2 additional points of damage with unarmed attacks.

GM Intrusions Striking certain foes hurts you as much as it hurts them. Opponents with weapons have greater reach. Complicated martial arts moves can knock you off balance.