[FOCI]

Mixes Unstable Concoctions

Translation Codex

Chemistry, while not universal to the Strange, is a commonly manipulated science. Some can harness the benefits of this science, conducting experiments and utilizing applications of it in the field. Useful and sometimes baffling concoctions can be of great use while on a mission, even one of exploration.

Minor Effect Suggestion

You produce 1d6 uses of the concoction or bomb, not just one.

Major Effect Suggestion

You produce 1d6 uses of the concoction or bomb, and other party members can use them.

Throwing Bombs

Any ability within this Focus with the word "bomb" in the name can be thrown up to Short distance and affects an Immediate area from that explosion point.

Tier 1

Combat Chemist Enabler

You are trained in chemistry tasks, as well as throwing tasks. This throwing skill may be used for all of your "bomb" abilities.

Smoke Bomb (1 Speed point)Action

You produce a cloud of smoke, providing an as -set for concealment to Speed Defense to everyone within the affected area. The cloud dissipates in 1d6 rounds.

Tier 2

Sticky Bomb (2 Speed points)Action

Everyone within the affected area becomes unable to move until they succeed in an action to free themselves against Difficulty 4.

Tier 3

Solvent (3 Speed points)Action

You produce a concoction capable of burning through a small area of nearly any material. If used as a weapon, the chemical deals 5 ambient damage.

Tier 4

Stimulant (4 Speed points)Action

You produce a drug that allows you to keep working without sleep for one day, reducing your 10 hour recovery period to just one hour, but imposing a one step penalty on tasks that require fine manipulation.

Tier 5

Experimental Ingredient (5 Speed points) Enabler

Any concoction or bomb effect from this Focus also produces the effect from a Cypher, chosen at random.

Tier 6

Corrosive Bomb (6 Speed points)Action

Causes 5 ambient damage to everyone and everything within the affected area.

GM Intrusion: One of your chemical ingredients explodes, dealing 5 damage to you, and 3 per round until you clean it off of yourself.