[FOCI]

Mines for Cyphers

Translation Codex

The skill of finding and retrieving cyphers from the Strange is a coveted one, with professional miners becoming well-funded by the various interested parties back on Earth. I've dabbled in this kind of work myself, as many of us do once we become knowledgeable in more than a dozen or so recursions. For it's at this point that we usually travel out into the Strange itself to see what's there.

While some of what's there is dangerous, the Strange is an incubator for useful, reality bending computer code. Such raw and valuable power in tangible form is tantalizing to many more than just me. It is the prospect of wealth and authority, capability and miracle. It is raw potential.

Minor Effect Suggestion

You sense an additional Cypher near your current Chaoreception target.

Major Effect Suggestion

You sense 1d6 + 1 additional Cyphers near your current Chaoreception target.

Strange Focus

As a Focus designed specifically for the Strange, this Focus cannot be used within a recursion or prime world. At best it could be used on the Shoals of Earth.

Tier 1

Chaoreception (1 Intellect point)Action

You sense the di. rection and travel time of the closest Cypher not carried by you and your party members.

Tier 2

Chaos Blast (2 Intellect points)Action

You deal 5 damage to a creature native to the Strange within Long distance.

Tier 3

Probability Violation (3 Intellect points)Action

Immediately after receiving a Cypher you may use this power to instead receive a different (randomly selected) Cypher, though you may not use this power again on the new Cypher.

Tier 4

Chaos Surf (4 Intellect points)Action

You halve the travel time you and your party spends getting to a particular destination within the Strange. This power costs no Intellect points if the destination holds a Cypher you've sensed with Chaoreception.

Tier 5

Fractaline Shield (5 Intellect points)Action

For the next hour you benefit from a +3 bonus to your Armor rating when taking damage from creatures native to the Strange or from physical phenomena there.

Tier 6

Evolved Chaoreception (6 Intellect points)Action

You sense the direction and travel time of the closest Artifact not carried by you and your party members.

GM Intrusion: Your activities attract the attention of a swarm of Cypher Eaters.