[FOCI]

Metes Out Justice

Cypher System Rulebook 1e

You right wrongs, protect the innocent, and punish the guilty.

Tier 1

Make Judgment Enabler

You are trained in discerning the truth of a situation, seeing through lies, or otherwise overcoming deception.

Tier 1

Designation Action

You assign an innocent or guilty label to one creature within immediate range, based on your assessment of a given situation or a predominant feeling. In other words, someone who is labeled innocent can be innocent in a certain circumstance, or they can be generally innocent of terrible crimes (such as murder, major theft, and so on). Likewise, you can declare that a creature is guilty of a particular crime or of terrible deeds in general. The accuracy of your assessment isn't important as long as you believe it to be the truth; the GM may require you to give a rationale. Henceforth, your tasks to socially interact with someone you designate as innocent gain an asset, and your attacks against those you designate as guilty gain an asset. You can change your assessment, but it requires another designation.

The benefits of the designation last until you change it or until you are shown proof that it is wrong.

Tier 2

Defend the Innocent (2 Speed points) Action

For the next ten minutes, if someone you have designated as innocent with the Designation ability stands next to you, that creature shares any defensive advantages that you might have, other than mundane armor. These advantages include the Speed defense from your shield, the Armor offered from a force field, and so on. In addition, Speed defense rolls made by the innocent creature gain an asset. You can protect only one innocent creature at a time

Action to initiate.

Tier 2

Improved Designation Enabler

When you use Designation, you can designate one additional creature to be innocent or guilty, which means up to two creatures at a time may be innocent, or two guilty, or one innocent and one guilty.

Tier 3

Defend All the Innocent Enabler

You protect everyone within immediate range whom you have designated as innocent with your Designation ability. Speed defense rolls made by such creatures gain an asset. or

Punish the Guilty (2 Might points) Action

For the next ten minutes, if you attack someone you have designated as guilty with your Designation ability, you inflict 2 additional points of damage.

Action to initiate.

Tier 4

Find the Guilty Enabler

If you have used Designation on a target, you are trained in tracking them, spotting them when they are hidden or disguised, or otherwise finding them.

Tier 4

Greater Designation Action

You can assign an innocent or guilty label to all creatures within immediate range when you use Designation. The one label applies to all affected creatures. This lasts until you use Greater Designation again.

Tier 5

Punish All the Guilty (3 Speed points) Action

You can attack up to five foes within immediate range that you have designated as guilty with your Designation ability, all as part of the same action in one round. Make separate attack rolls for each foe, but all attacks count as a single action in a single round. You remain limited by the amount of Effort you can apply on oneAction. Anything that modifies your attack or damage applies to all attacks. If you also have the Spin Attack ability, you inflict 1 additional point of damage when you use Punish All the Guilty.

Tier 6

Damn the Guilty (3 Intellect points) Action

You speak words of revelation and judgment to everyone within close range. Those whom you have designated as guilty with your Designation ability take an additional 3 points of damage from any attack they receive from anyone who heard your judgment. This judgment lasts for up to one minute or until they move at least a long distance away from you. or

Inspire the Innocent (3 Intellect points) Action

You speak words of encouragement and inspiration to everyone within immediate range whom you have designated as innocent with your Designation ability. They immediately gain a free recovery roll. One person you choose can gain an immediate free action instead of a free recovery roll. If you also have the Inspiration ability, the target who gains a free action also gains an asset on it.

GM Intrusions: Guilt or innocence can be complicated. Some people resent the presumption of a self-appointed judge. Passing judgment makes enemies.